mirror of
https://github.com/octoleo/syncthing.git
synced 2024-11-10 07:11:08 +00:00
916ec63af6
This is a new revision of the discovery server. Relevant changes and non-changes: - Protocol towards clients is unchanged. - Recommended large scale design is still to be deployed nehind nginx (I tested, and it's still a lot faster at terminating TLS). - Database backend is leveldb again, only. It scales enough, is easy to setup, and we don't need any backend to take care of. - Server supports replication. This is a simple TCP channel - protect it with a firewall when deploying over the internet. (We deploy this within the same datacenter, and with firewall.) Any incoming client announces are sent over the replication channel(s) to other peer discosrvs. Incoming replication changes are applied to the database as if they came from clients, but without the TLS/certificate overhead. - Metrics are exposed using the prometheus library, when enabled. - The database values and replication protocol is protobuf, because JSON was quite CPU intensive when I tried that and benchmarked it. - The "Retry-After" value for failed lookups gets slowly increased from a default of 120 seconds, by 5 seconds for each failed lookup, independently by each discosrv. This lowers the query load over time for clients that are never seen. The Retry-After maxes out at 3600 after a couple of weeks of this increase. The number of failed lookups is stored in the database, now and then (avoiding making each lookup a database put). All in all this means clients can be pointed towards a cluster using just multiple A / AAAA records to gain both load sharing and redundancy (if one is down, clients will talk to the remaining ones). GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
628 lines
14 KiB
Go
628 lines
14 KiB
Go
package cli
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import (
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"flag"
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"strconv"
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"time"
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)
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// WARNING: This file is generated!
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// BoolFlag is a flag with type bool
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type BoolFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Destination *bool
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f BoolFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f BoolFlag) GetName() string {
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return f.Name
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}
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// Bool looks up the value of a local BoolFlag, returns
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// false if not found
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func (c *Context) Bool(name string) bool {
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return lookupBool(name, c.flagSet)
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}
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// GlobalBool looks up the value of a global BoolFlag, returns
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// false if not found
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func (c *Context) GlobalBool(name string) bool {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupBool(name, fs)
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}
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return false
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}
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func lookupBool(name string, set *flag.FlagSet) bool {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseBool(f.Value.String())
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if err != nil {
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return false
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}
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return parsed
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}
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return false
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}
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// BoolTFlag is a flag with type bool that is true by default
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type BoolTFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Destination *bool
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f BoolTFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f BoolTFlag) GetName() string {
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return f.Name
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}
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// BoolT looks up the value of a local BoolTFlag, returns
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// false if not found
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func (c *Context) BoolT(name string) bool {
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return lookupBoolT(name, c.flagSet)
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}
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// GlobalBoolT looks up the value of a global BoolTFlag, returns
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// false if not found
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func (c *Context) GlobalBoolT(name string) bool {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupBoolT(name, fs)
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}
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return false
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}
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func lookupBoolT(name string, set *flag.FlagSet) bool {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseBool(f.Value.String())
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if err != nil {
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return false
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}
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return parsed
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}
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return false
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}
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// DurationFlag is a flag with type time.Duration (see https://golang.org/pkg/time/#ParseDuration)
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type DurationFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value time.Duration
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Destination *time.Duration
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f DurationFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f DurationFlag) GetName() string {
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return f.Name
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}
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// Duration looks up the value of a local DurationFlag, returns
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// 0 if not found
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func (c *Context) Duration(name string) time.Duration {
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return lookupDuration(name, c.flagSet)
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}
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// GlobalDuration looks up the value of a global DurationFlag, returns
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// 0 if not found
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func (c *Context) GlobalDuration(name string) time.Duration {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupDuration(name, fs)
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}
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return 0
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}
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func lookupDuration(name string, set *flag.FlagSet) time.Duration {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := time.ParseDuration(f.Value.String())
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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// Float64Flag is a flag with type float64
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type Float64Flag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value float64
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Destination *float64
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f Float64Flag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f Float64Flag) GetName() string {
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return f.Name
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}
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// Float64 looks up the value of a local Float64Flag, returns
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// 0 if not found
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func (c *Context) Float64(name string) float64 {
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return lookupFloat64(name, c.flagSet)
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}
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// GlobalFloat64 looks up the value of a global Float64Flag, returns
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// 0 if not found
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func (c *Context) GlobalFloat64(name string) float64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupFloat64(name, fs)
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}
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return 0
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}
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func lookupFloat64(name string, set *flag.FlagSet) float64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseFloat(f.Value.String(), 64)
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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// GenericFlag is a flag with type Generic
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type GenericFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value Generic
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f GenericFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f GenericFlag) GetName() string {
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return f.Name
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}
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// Generic looks up the value of a local GenericFlag, returns
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// nil if not found
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func (c *Context) Generic(name string) interface{} {
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return lookupGeneric(name, c.flagSet)
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}
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// GlobalGeneric looks up the value of a global GenericFlag, returns
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// nil if not found
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func (c *Context) GlobalGeneric(name string) interface{} {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupGeneric(name, fs)
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}
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return nil
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}
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func lookupGeneric(name string, set *flag.FlagSet) interface{} {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := f.Value, error(nil)
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if err != nil {
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return nil
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}
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return parsed
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}
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return nil
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}
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// Int64Flag is a flag with type int64
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type Int64Flag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value int64
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Destination *int64
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f Int64Flag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f Int64Flag) GetName() string {
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return f.Name
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}
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// Int64 looks up the value of a local Int64Flag, returns
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// 0 if not found
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func (c *Context) Int64(name string) int64 {
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return lookupInt64(name, c.flagSet)
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}
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// GlobalInt64 looks up the value of a global Int64Flag, returns
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// 0 if not found
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func (c *Context) GlobalInt64(name string) int64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt64(name, fs)
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}
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return 0
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}
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func lookupInt64(name string, set *flag.FlagSet) int64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseInt(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return parsed
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}
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return 0
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}
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// IntFlag is a flag with type int
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type IntFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value int
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Destination *int
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f IntFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f IntFlag) GetName() string {
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return f.Name
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}
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// Int looks up the value of a local IntFlag, returns
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// 0 if not found
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func (c *Context) Int(name string) int {
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return lookupInt(name, c.flagSet)
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}
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// GlobalInt looks up the value of a global IntFlag, returns
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// 0 if not found
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func (c *Context) GlobalInt(name string) int {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt(name, fs)
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}
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return 0
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}
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func lookupInt(name string, set *flag.FlagSet) int {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseInt(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return int(parsed)
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}
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return 0
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}
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// IntSliceFlag is a flag with type *IntSlice
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type IntSliceFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value *IntSlice
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f IntSliceFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f IntSliceFlag) GetName() string {
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return f.Name
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}
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// IntSlice looks up the value of a local IntSliceFlag, returns
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// nil if not found
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func (c *Context) IntSlice(name string) []int {
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return lookupIntSlice(name, c.flagSet)
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}
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// GlobalIntSlice looks up the value of a global IntSliceFlag, returns
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// nil if not found
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func (c *Context) GlobalIntSlice(name string) []int {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupIntSlice(name, fs)
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}
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return nil
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}
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func lookupIntSlice(name string, set *flag.FlagSet) []int {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := (f.Value.(*IntSlice)).Value(), error(nil)
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if err != nil {
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return nil
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}
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return parsed
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}
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return nil
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}
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// Int64SliceFlag is a flag with type *Int64Slice
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type Int64SliceFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value *Int64Slice
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f Int64SliceFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f Int64SliceFlag) GetName() string {
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return f.Name
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}
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// Int64Slice looks up the value of a local Int64SliceFlag, returns
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// nil if not found
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func (c *Context) Int64Slice(name string) []int64 {
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return lookupInt64Slice(name, c.flagSet)
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}
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// GlobalInt64Slice looks up the value of a global Int64SliceFlag, returns
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// nil if not found
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func (c *Context) GlobalInt64Slice(name string) []int64 {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupInt64Slice(name, fs)
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}
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return nil
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}
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func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := (f.Value.(*Int64Slice)).Value(), error(nil)
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if err != nil {
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return nil
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}
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return parsed
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}
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return nil
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}
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// StringFlag is a flag with type string
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type StringFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value string
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Destination *string
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f StringFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f StringFlag) GetName() string {
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return f.Name
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}
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// String looks up the value of a local StringFlag, returns
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// "" if not found
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func (c *Context) String(name string) string {
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return lookupString(name, c.flagSet)
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}
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// GlobalString looks up the value of a global StringFlag, returns
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// "" if not found
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func (c *Context) GlobalString(name string) string {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupString(name, fs)
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}
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return ""
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}
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func lookupString(name string, set *flag.FlagSet) string {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := f.Value.String(), error(nil)
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if err != nil {
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return ""
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}
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return parsed
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}
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return ""
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}
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// StringSliceFlag is a flag with type *StringSlice
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type StringSliceFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value *StringSlice
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}
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|
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f StringSliceFlag) String() string {
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return FlagStringer(f)
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}
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|
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// GetName returns the name of the flag
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func (f StringSliceFlag) GetName() string {
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return f.Name
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}
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|
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// StringSlice looks up the value of a local StringSliceFlag, returns
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// nil if not found
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func (c *Context) StringSlice(name string) []string {
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return lookupStringSlice(name, c.flagSet)
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}
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// GlobalStringSlice looks up the value of a global StringSliceFlag, returns
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// nil if not found
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func (c *Context) GlobalStringSlice(name string) []string {
|
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupStringSlice(name, fs)
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}
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return nil
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}
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func lookupStringSlice(name string, set *flag.FlagSet) []string {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := (f.Value.(*StringSlice)).Value(), error(nil)
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if err != nil {
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return nil
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}
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return parsed
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}
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return nil
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}
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|
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// Uint64Flag is a flag with type uint64
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|
type Uint64Flag struct {
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Name string
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|
Usage string
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|
EnvVar string
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|
Hidden bool
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Value uint64
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Destination *uint64
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}
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|
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// String returns a readable representation of this value
|
|
// (for usage defaults)
|
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func (f Uint64Flag) String() string {
|
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return FlagStringer(f)
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}
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|
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// GetName returns the name of the flag
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|
func (f Uint64Flag) GetName() string {
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return f.Name
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|
}
|
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|
|
// Uint64 looks up the value of a local Uint64Flag, returns
|
|
// 0 if not found
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func (c *Context) Uint64(name string) uint64 {
|
|
return lookupUint64(name, c.flagSet)
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|
}
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|
|
// GlobalUint64 looks up the value of a global Uint64Flag, returns
|
|
// 0 if not found
|
|
func (c *Context) GlobalUint64(name string) uint64 {
|
|
if fs := lookupGlobalFlagSet(name, c); fs != nil {
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|
return lookupUint64(name, fs)
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}
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return 0
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}
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|
|
func lookupUint64(name string, set *flag.FlagSet) uint64 {
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|
f := set.Lookup(name)
|
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if f != nil {
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parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
|
|
if err != nil {
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return 0
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}
|
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return parsed
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}
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return 0
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}
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|
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// UintFlag is a flag with type uint
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type UintFlag struct {
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Name string
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Usage string
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EnvVar string
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Hidden bool
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Value uint
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Destination *uint
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}
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// String returns a readable representation of this value
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// (for usage defaults)
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func (f UintFlag) String() string {
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return FlagStringer(f)
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}
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// GetName returns the name of the flag
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func (f UintFlag) GetName() string {
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return f.Name
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}
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// Uint looks up the value of a local UintFlag, returns
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// 0 if not found
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func (c *Context) Uint(name string) uint {
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return lookupUint(name, c.flagSet)
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}
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// GlobalUint looks up the value of a global UintFlag, returns
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// 0 if not found
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func (c *Context) GlobalUint(name string) uint {
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if fs := lookupGlobalFlagSet(name, c); fs != nil {
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return lookupUint(name, fs)
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}
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return 0
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}
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func lookupUint(name string, set *flag.FlagSet) uint {
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f := set.Lookup(name)
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if f != nil {
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parsed, err := strconv.ParseUint(f.Value.String(), 0, 64)
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if err != nil {
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return 0
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}
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return uint(parsed)
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}
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return 0
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}
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