syncthing/vendor/github.com/minio/minio-go/pkg/credentials/static.go
Jakob Borg 916ec63af6 cmd/stdiscosrv: New discovery server (fixes #4618)
This is a new revision of the discovery server. Relevant changes and
non-changes:

- Protocol towards clients is unchanged.

- Recommended large scale design is still to be deployed nehind nginx (I
  tested, and it's still a lot faster at terminating TLS).

- Database backend is leveldb again, only. It scales enough, is easy to
  setup, and we don't need any backend to take care of.

- Server supports replication. This is a simple TCP channel - protect it
  with a firewall when deploying over the internet. (We deploy this within
  the same datacenter, and with firewall.) Any incoming client announces
  are sent over the replication channel(s) to other peer discosrvs.
  Incoming replication changes are applied to the database as if they came
  from clients, but without the TLS/certificate overhead.

- Metrics are exposed using the prometheus library, when enabled.

- The database values and replication protocol is protobuf, because JSON
  was quite CPU intensive when I tried that and benchmarked it.

- The "Retry-After" value for failed lookups gets slowly increased from
  a default of 120 seconds, by 5 seconds for each failed lookup,
  independently by each discosrv. This lowers the query load over time for
  clients that are never seen. The Retry-After maxes out at 3600 after a
  couple of weeks of this increase. The number of failed lookups is
  stored in the database, now and then (avoiding making each lookup a
  database put).

All in all this means clients can be pointed towards a cluster using
just multiple A / AAAA records to gain both load sharing and redundancy
(if one is down, clients will talk to the remaining ones).

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
2018-01-14 08:52:31 +00:00

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Go

/*
* Minio Go Library for Amazon S3 Compatible Cloud Storage
* Copyright 2017 Minio, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package credentials
// A Static is a set of credentials which are set programmatically,
// and will never expire.
type Static struct {
Value
}
// NewStaticV2 returns a pointer to a new Credentials object
// wrapping a static credentials value provider, signature is
// set to v2. If access and secret are not specified then
// regardless of signature type set it Value will return
// as anonymous.
func NewStaticV2(id, secret, token string) *Credentials {
return NewStatic(id, secret, token, SignatureV2)
}
// NewStaticV4 is similar to NewStaticV2 with similar considerations.
func NewStaticV4(id, secret, token string) *Credentials {
return NewStatic(id, secret, token, SignatureV4)
}
// NewStatic returns a pointer to a new Credentials object
// wrapping a static credentials value provider.
func NewStatic(id, secret, token string, signerType SignatureType) *Credentials {
return New(&Static{
Value: Value{
AccessKeyID: id,
SecretAccessKey: secret,
SessionToken: token,
SignerType: signerType,
},
})
}
// Retrieve returns the static credentials.
func (s *Static) Retrieve() (Value, error) {
if s.AccessKeyID == "" || s.SecretAccessKey == "" {
// Anonymous is not an error
return Value{SignerType: SignatureAnonymous}, nil
}
return s.Value, nil
}
// IsExpired returns if the credentials are expired.
//
// For Static, the credentials never expired.
func (s *Static) IsExpired() bool {
return false
}