mirror of
https://github.com/octoleo/syncthing.git
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a1bcc15458
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4080
291 lines
6.0 KiB
Go
291 lines
6.0 KiB
Go
// Copyright 2013 The ql Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// CAUTION: This file was generated automatically by
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//
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// $ go run helper/helper.go -o coerce.go
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//
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// DO NOT EDIT!
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package ql
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import (
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"math"
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"math/big"
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"reflect"
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"time"
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)
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func coerce(a, b interface{}) (x, y interface{}) {
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if reflect.TypeOf(a) == reflect.TypeOf(b) {
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return a, b
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}
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switch a.(type) {
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case idealComplex, idealFloat, idealInt, idealRune, idealUint:
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switch b.(type) {
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case idealComplex, idealFloat, idealInt, idealRune, idealUint:
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x, y = coerce1(a, b), b
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if reflect.TypeOf(x) == reflect.TypeOf(y) {
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return
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}
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return a, coerce1(b, a)
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default:
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return coerce1(a, b), b
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}
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default:
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switch b.(type) {
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case idealComplex, idealFloat, idealInt, idealRune, idealUint:
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return a, coerce1(b, a)
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default:
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return a, b
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}
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}
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}
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func coerce1(inVal, otherVal interface{}) (coercedInVal interface{}) {
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coercedInVal = inVal
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if otherVal == nil {
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return
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}
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switch x := inVal.(type) {
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case nil:
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return
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case idealComplex:
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switch otherVal.(type) {
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//case idealComplex:
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//case idealFloat:
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//case idealInt:
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//case idealRune:
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//case idealUint:
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//case bool:
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case complex64:
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return complex64(x)
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case complex128:
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return complex128(x)
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//case float32:
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//case float64:
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//case int8:
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//case int16:
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//case int32:
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//case int64:
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//case string:
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//case uint8:
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//case uint16:
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//case uint32:
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//case uint64:
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//case *big.Int:
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//case *big.Rat:
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//case time.Time:
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//case time.Duration:
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}
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case idealFloat:
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switch otherVal.(type) {
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case idealComplex:
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return idealComplex(complex(float64(x), 0))
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case idealFloat:
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return idealFloat(float64(x))
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//case idealInt:
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//case idealRune:
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//case idealUint:
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//case bool:
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case complex64:
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return complex(float32(x), 0)
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case complex128:
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return complex(float64(x), 0)
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case float32:
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return float32(float64(x))
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case float64:
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return float64(x)
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//case int8:
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//case int16:
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//case int32:
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//case int64:
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//case string:
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//case uint8:
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//case uint16:
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//case uint32:
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//case uint64:
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//case *big.Int:
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case *big.Rat:
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return big.NewRat(1, 1).SetFloat64(float64(x))
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//case time.Time:
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//case time.Duration:
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}
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case idealInt:
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switch otherVal.(type) {
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case idealComplex:
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return idealComplex(complex(float64(x), 0))
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case idealFloat:
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return idealFloat(int64(x))
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case idealInt:
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return idealInt(int64(x))
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//case idealRune:
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case idealUint:
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if x >= 0 {
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return idealUint(int64(x))
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}
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//case bool:
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case complex64:
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return complex(float32(x), 0)
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case complex128:
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return complex(float64(x), 0)
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case float32:
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return float32(int64(x))
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case float64:
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return float64(int64(x))
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case int8:
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if x >= math.MinInt8 && x <= math.MaxInt8 {
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return int8(int64(x))
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}
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case int16:
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if x >= math.MinInt16 && x <= math.MaxInt16 {
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return int16(int64(x))
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}
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case int32:
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if x >= math.MinInt32 && x <= math.MaxInt32 {
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return int32(int64(x))
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}
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case int64:
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return int64(x)
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//case string:
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case uint8:
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if x >= 0 && x <= math.MaxUint8 {
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return uint8(int64(x))
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}
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case uint16:
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if x >= 0 && x <= math.MaxUint16 {
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return uint16(int64(x))
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}
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case uint32:
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if x >= 0 && x <= math.MaxUint32 {
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return uint32(int64(x))
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}
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case uint64:
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if x >= 0 {
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return uint64(int64(x))
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}
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case *big.Int:
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return big.NewInt(int64(x))
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case *big.Rat:
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return big.NewRat(1, 1).SetInt64(int64(x))
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//case time.Time:
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case time.Duration:
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return time.Duration(int64(x))
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}
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case idealRune:
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switch otherVal.(type) {
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case idealComplex:
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return idealComplex(complex(float64(x), 0))
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case idealFloat:
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return idealFloat(int64(x))
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case idealInt:
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return idealInt(int64(x))
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case idealRune:
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return idealRune(int64(x))
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case idealUint:
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return idealUint(int64(x))
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//case bool:
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case complex64:
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return complex(float32(x), 0)
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case complex128:
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return complex(float64(x), 0)
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case float32:
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return float32(int64(x))
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case float64:
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return float64(int64(x))
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case int8:
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return int8(int64(x))
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case int16:
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return int16(int64(x))
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case int32:
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return int32(int64(x))
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case int64:
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return int64(x)
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//case string:
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case uint8:
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return uint8(int64(x))
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case uint16:
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return uint16(int64(x))
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case uint32:
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return uint32(int64(x))
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case uint64:
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return uint64(int64(x))
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case *big.Int:
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return big.NewInt(int64(x))
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case *big.Rat:
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return big.NewRat(1, 1).SetInt64(int64(x))
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//case time.Time:
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case time.Duration:
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return time.Duration(int64(x))
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}
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case idealUint:
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switch otherVal.(type) {
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case idealComplex:
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return idealComplex(complex(float64(x), 0))
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case idealFloat:
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return idealFloat(uint64(x))
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case idealInt:
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if x <= math.MaxInt64 {
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return idealInt(int64(x))
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}
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//case idealRune:
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case idealUint:
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return idealUint(uint64(x))
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//case bool:
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case complex64:
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return complex(float32(x), 0)
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case complex128:
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return complex(float64(x), 0)
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case float32:
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return float32(uint64(x))
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case float64:
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return float64(uint64(x))
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case int8:
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if x <= math.MaxInt8 {
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return int8(int64(x))
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}
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case int16:
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if x <= math.MaxInt16 {
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return int16(int64(x))
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}
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case int32:
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if x <= math.MaxInt32 {
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return int32(int64(x))
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}
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case int64:
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if x <= math.MaxInt64 {
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return int64(x)
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}
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//case string:
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case uint8:
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if x >= 0 && x <= math.MaxUint8 {
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return uint8(int64(x))
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}
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case uint16:
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if x >= 0 && x <= math.MaxUint16 {
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return uint16(int64(x))
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}
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case uint32:
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if x >= 0 && x <= math.MaxUint32 {
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return uint32(int64(x))
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}
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case uint64:
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return uint64(x)
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case *big.Int:
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return big.NewInt(0).SetUint64(uint64(x))
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case *big.Rat:
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return big.NewRat(1, 1).SetInt(big.NewInt(0).SetUint64(uint64(x)))
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//case time.Time:
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case time.Duration:
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if x <= math.MaxInt64 {
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return time.Duration(int64(x))
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}
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}
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}
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return
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}
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