syncthing/vendor/github.com/onsi/gomega/gexec/build.go
2017-04-05 14:34:41 +00:00

100 lines
2.5 KiB
Go

package gexec
import (
"errors"
"fmt"
"io/ioutil"
"os"
"os/exec"
"path"
"path/filepath"
"runtime"
"sync"
)
var (
mu sync.Mutex
tmpDir string
)
/*
Build uses go build to compile the package at packagePath. The resulting binary is saved off in a temporary directory.
A path pointing to this binary is returned.
Build uses the $GOPATH set in your environment. It passes the variadic args on to `go build`.
*/
func Build(packagePath string, args ...string) (compiledPath string, err error) {
return doBuild(os.Getenv("GOPATH"), packagePath, nil, args...)
}
/*
BuildWithEnvironment is identical to Build but allows you to specify env vars to be set at build time.
*/
func BuildWithEnvironment(packagePath string, env []string, args ...string) (compiledPath string, err error) {
return doBuild(os.Getenv("GOPATH"), packagePath, env, args...)
}
/*
BuildIn is identical to Build but allows you to specify a custom $GOPATH (the first argument).
*/
func BuildIn(gopath string, packagePath string, args ...string) (compiledPath string, err error) {
return doBuild(gopath, packagePath, nil, args...)
}
func doBuild(gopath, packagePath string, env []string, args ...string) (compiledPath string, err error) {
tmpDir, err := temporaryDirectory()
if err != nil {
return "", err
}
if len(gopath) == 0 {
return "", errors.New("$GOPATH not provided when building " + packagePath)
}
executable := filepath.Join(tmpDir, path.Base(packagePath))
if runtime.GOOS == "windows" {
executable = executable + ".exe"
}
cmdArgs := append([]string{"build"}, args...)
cmdArgs = append(cmdArgs, "-o", executable, packagePath)
build := exec.Command("go", cmdArgs...)
build.Env = append([]string{"GOPATH=" + gopath}, os.Environ()...)
build.Env = append(build.Env, env...)
output, err := build.CombinedOutput()
if err != nil {
return "", fmt.Errorf("Failed to build %s:\n\nError:\n%s\n\nOutput:\n%s", packagePath, err, string(output))
}
return executable, nil
}
/*
You should call CleanupBuildArtifacts before your test ends to clean up any temporary artifacts generated by
gexec. In Ginkgo this is typically done in an AfterSuite callback.
*/
func CleanupBuildArtifacts() {
mu.Lock()
defer mu.Unlock()
if tmpDir != "" {
os.RemoveAll(tmpDir)
tmpDir = ""
}
}
func temporaryDirectory() (string, error) {
var err error
mu.Lock()
defer mu.Unlock()
if tmpDir == "" {
tmpDir, err = ioutil.TempDir("", "gexec_artifacts")
if err != nil {
return "", err
}
}
return ioutil.TempDir(tmpDir, "g")
}