mirror of
https://github.com/octoleo/syncthing.git
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65aaa607ab
Change made by: - running "gvt fetch" on each of the packages mentioned in Godeps/Godeps.json - `rm -rf Godeps` - tweaking the build scripts to not mention Godeps - tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly (to avoid testing vendor) - tweaking the build scripts to not juggle GOPATH for Godeps and instead set GO15VENDOREXPERIMENT. This also results in some updated packages at the same time I bet. Building with Go 1.3 and 1.4 still *works* but won't use our vendored dependencies - the user needs to have the actual packages in their GOPATH then, which they'll get with a normal "go get". Building with Go 1.6+ will get our vendored dependencies by default even when not using our build script, which is nice. By doing this we gain some freedom in that we can pick and choose manually what to include in vendor, as it's not based on just dependency analysis of our own code. This is also a risk as we might pick up dependencies we are unaware of, as the build may work locally with those packages present in GOPATH. On the other hand the build server will detect this as it has no packages in it's GOPATH beyond what is included in the repo. Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
246 lines
7.3 KiB
Go
246 lines
7.3 KiB
Go
// Copyright 2014 Canonical Ltd.
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// Licensed under the LGPLv3 with static-linking exception.
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// See LICENCE file for details.
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// The ratelimit package provides an efficient token bucket implementation
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// that can be used to limit the rate of arbitrary things.
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// See http://en.wikipedia.org/wiki/Token_bucket.
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package ratelimit
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import (
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"math"
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"strconv"
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"sync"
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"time"
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)
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// Bucket represents a token bucket that fills at a predetermined rate.
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// Methods on Bucket may be called concurrently.
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type Bucket struct {
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startTime time.Time
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capacity int64
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quantum int64
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fillInterval time.Duration
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// The mutex guards the fields following it.
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mu sync.Mutex
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// avail holds the number of available tokens
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// in the bucket, as of availTick ticks from startTime.
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// It will be negative when there are consumers
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// waiting for tokens.
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avail int64
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availTick int64
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}
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// NewBucket returns a new token bucket that fills at the
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// rate of one token every fillInterval, up to the given
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// maximum capacity. Both arguments must be
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// positive. The bucket is initially full.
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func NewBucket(fillInterval time.Duration, capacity int64) *Bucket {
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return NewBucketWithQuantum(fillInterval, capacity, 1)
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}
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// rateMargin specifes the allowed variance of actual
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// rate from specified rate. 1% seems reasonable.
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const rateMargin = 0.01
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// NewBucketWithRate returns a token bucket that fills the bucket
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// at the rate of rate tokens per second up to the given
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// maximum capacity. Because of limited clock resolution,
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// at high rates, the actual rate may be up to 1% different from the
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// specified rate.
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func NewBucketWithRate(rate float64, capacity int64) *Bucket {
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for quantum := int64(1); quantum < 1<<50; quantum = nextQuantum(quantum) {
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fillInterval := time.Duration(1e9 * float64(quantum) / rate)
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if fillInterval <= 0 {
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continue
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}
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tb := NewBucketWithQuantum(fillInterval, capacity, quantum)
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if diff := math.Abs(tb.Rate() - rate); diff/rate <= rateMargin {
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return tb
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}
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}
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panic("cannot find suitable quantum for " + strconv.FormatFloat(rate, 'g', -1, 64))
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}
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// nextQuantum returns the next quantum to try after q.
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// We grow the quantum exponentially, but slowly, so we
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// get a good fit in the lower numbers.
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func nextQuantum(q int64) int64 {
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q1 := q * 11 / 10
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if q1 == q {
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q1++
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}
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return q1
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}
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// NewBucketWithQuantum is similar to NewBucket, but allows
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// the specification of the quantum size - quantum tokens
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// are added every fillInterval.
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func NewBucketWithQuantum(fillInterval time.Duration, capacity, quantum int64) *Bucket {
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if fillInterval <= 0 {
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panic("token bucket fill interval is not > 0")
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}
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if capacity <= 0 {
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panic("token bucket capacity is not > 0")
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}
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if quantum <= 0 {
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panic("token bucket quantum is not > 0")
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}
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return &Bucket{
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startTime: time.Now(),
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capacity: capacity,
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quantum: quantum,
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avail: capacity,
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fillInterval: fillInterval,
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}
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}
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// Wait takes count tokens from the bucket, waiting until they are
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// available.
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func (tb *Bucket) Wait(count int64) {
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if d := tb.Take(count); d > 0 {
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time.Sleep(d)
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}
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}
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// WaitMaxDuration is like Wait except that it will
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// only take tokens from the bucket if it needs to wait
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// for no greater than maxWait. It reports whether
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// any tokens have been removed from the bucket
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// If no tokens have been removed, it returns immediately.
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func (tb *Bucket) WaitMaxDuration(count int64, maxWait time.Duration) bool {
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d, ok := tb.TakeMaxDuration(count, maxWait)
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if d > 0 {
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time.Sleep(d)
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}
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return ok
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}
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const infinityDuration time.Duration = 0x7fffffffffffffff
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// Take takes count tokens from the bucket without blocking. It returns
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// the time that the caller should wait until the tokens are actually
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// available.
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//
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// Note that if the request is irrevocable - there is no way to return
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// tokens to the bucket once this method commits us to taking them.
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func (tb *Bucket) Take(count int64) time.Duration {
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d, _ := tb.take(time.Now(), count, infinityDuration)
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return d
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}
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// TakeMaxDuration is like Take, except that
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// it will only take tokens from the bucket if the wait
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// time for the tokens is no greater than maxWait.
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//
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// If it would take longer than maxWait for the tokens
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// to become available, it does nothing and reports false,
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// otherwise it returns the time that the caller should
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// wait until the tokens are actually available, and reports
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// true.
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func (tb *Bucket) TakeMaxDuration(count int64, maxWait time.Duration) (time.Duration, bool) {
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return tb.take(time.Now(), count, maxWait)
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}
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// TakeAvailable takes up to count immediately available tokens from the
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// bucket. It returns the number of tokens removed, or zero if there are
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// no available tokens. It does not block.
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func (tb *Bucket) TakeAvailable(count int64) int64 {
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return tb.takeAvailable(time.Now(), count)
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}
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// takeAvailable is the internal version of TakeAvailable - it takes the
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// current time as an argument to enable easy testing.
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func (tb *Bucket) takeAvailable(now time.Time, count int64) int64 {
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if count <= 0 {
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return 0
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}
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tb.mu.Lock()
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defer tb.mu.Unlock()
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tb.adjust(now)
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if tb.avail <= 0 {
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return 0
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}
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if count > tb.avail {
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count = tb.avail
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}
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tb.avail -= count
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return count
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}
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// Available returns the number of available tokens. It will be negative
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// when there are consumers waiting for tokens. Note that if this
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// returns greater than zero, it does not guarantee that calls that take
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// tokens from the buffer will succeed, as the number of available
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// tokens could have changed in the meantime. This method is intended
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// primarily for metrics reporting and debugging.
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func (tb *Bucket) Available() int64 {
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return tb.available(time.Now())
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}
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// available is the internal version of available - it takes the current time as
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// an argument to enable easy testing.
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func (tb *Bucket) available(now time.Time) int64 {
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tb.mu.Lock()
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defer tb.mu.Unlock()
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tb.adjust(now)
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return tb.avail
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}
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// Capacity returns the capacity that the bucket was created with.
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func (tb *Bucket) Capacity() int64 {
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return tb.capacity
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}
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// Rate returns the fill rate of the bucket, in tokens per second.
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func (tb *Bucket) Rate() float64 {
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return 1e9 * float64(tb.quantum) / float64(tb.fillInterval)
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}
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// take is the internal version of Take - it takes the current time as
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// an argument to enable easy testing.
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func (tb *Bucket) take(now time.Time, count int64, maxWait time.Duration) (time.Duration, bool) {
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if count <= 0 {
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return 0, true
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}
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tb.mu.Lock()
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defer tb.mu.Unlock()
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currentTick := tb.adjust(now)
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avail := tb.avail - count
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if avail >= 0 {
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tb.avail = avail
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return 0, true
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}
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// Round up the missing tokens to the nearest multiple
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// of quantum - the tokens won't be available until
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// that tick.
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endTick := currentTick + (-avail+tb.quantum-1)/tb.quantum
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endTime := tb.startTime.Add(time.Duration(endTick) * tb.fillInterval)
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waitTime := endTime.Sub(now)
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if waitTime > maxWait {
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return 0, false
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}
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tb.avail = avail
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return waitTime, true
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}
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// adjust adjusts the current bucket capacity based on the current time.
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// It returns the current tick.
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func (tb *Bucket) adjust(now time.Time) (currentTick int64) {
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currentTick = int64(now.Sub(tb.startTime) / tb.fillInterval)
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if tb.avail >= tb.capacity {
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return
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}
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tb.avail += (currentTick - tb.availTick) * tb.quantum
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if tb.avail > tb.capacity {
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tb.avail = tb.capacity
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}
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tb.availTick = currentTick
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return
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}
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