mirror of
https://github.com/octoleo/syncthing.git
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ac8b3342ac
This would have addressed a recent issue that arose when re-ordering our "filesystem layers". Specifically moving the caseFilesystem to the outermost layer. The previous cache included the filesystem, and as such all the layers below. This isn't desirable (to put it mildly), as you can create different variants of filesystems with different layers for the same path and options. Concretely this did happen with the mtime layer, which isn't always present. A test for the mtime related breakage was added in #9687, and I intend to redo the caseFilesystem reordering after this. Ref: #9677 Followup to: #9687
503 lines
12 KiB
Go
503 lines
12 KiB
Go
// Copyright (C) 2020 The Syncthing Authors.
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//
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// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this file,
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// You can obtain one at https://mozilla.org/MPL/2.0/.
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package fs
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import (
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"context"
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"errors"
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"fmt"
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"path/filepath"
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"sync"
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"time"
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lru "github.com/hashicorp/golang-lru/v2"
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"golang.org/x/text/unicode/norm"
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)
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const (
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// How long to consider cached dirnames valid
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caseCacheTimeout = time.Second
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caseCacheItemLimit = 4 << 10
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)
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type ErrCaseConflict struct {
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Given, Real string
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}
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func (e *ErrCaseConflict) Error() string {
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return fmt.Sprintf(`remote "%v" uses different upper or lowercase characters than local "%v"; change the casing on either side to match the other`, e.Given, e.Real)
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}
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func IsErrCaseConflict(err error) bool {
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e := &ErrCaseConflict{}
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return errors.As(err, &e)
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}
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type realCaser interface {
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realCase(name string) (string, error)
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dropCache()
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}
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type fskey struct {
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fstype FilesystemType
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uri, opts string
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}
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// caseFilesystemRegistry caches caseFilesystems and runs a routine to drop
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// their cache every now and then.
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type caseFilesystemRegistry struct {
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caseCaches map[fskey]*caseCache
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mut sync.RWMutex
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startCleaner sync.Once
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}
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func newFSKey(fs Filesystem) fskey {
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k := fskey{
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fstype: fs.Type(),
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uri: fs.URI(),
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}
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if opts := fs.Options(); len(opts) > 0 {
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k.opts = opts[0].String()
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for _, o := range opts[1:] {
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k.opts += "&" + o.String()
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}
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}
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return k
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}
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func (r *caseFilesystemRegistry) get(fs Filesystem) Filesystem {
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k := newFSKey(fs)
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// Use double locking when getting a caseFs. In the common case it will
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// already exist and we take the read lock fast path. If it doesn't, we
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// take a write lock and try again.
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r.mut.RLock()
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cache, ok := r.caseCaches[k]
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r.mut.RUnlock()
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if !ok {
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r.mut.Lock()
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cache, ok = r.caseCaches[k]
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if !ok {
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cache = newCaseCache()
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r.caseCaches[k] = cache
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r.startCleaner.Do(func() {
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go r.cleaner()
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})
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}
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r.mut.Unlock()
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}
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return &caseFilesystem{
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Filesystem: fs,
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realCaser: &defaultRealCaser{
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fs: fs,
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cache: cache,
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},
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}
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}
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func (r *caseFilesystemRegistry) cleaner() {
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for range time.NewTicker(time.Minute).C {
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// We need to not hold this lock for a long time, as it blocks
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// creating new filesystems in get(), which is needed to do things
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// like add new folders. The (*caseFs).dropCache() method can take
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// an arbitrarily long time to kick in because it in turn waits for
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// locks held by things performing I/O. So we can't call that from
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// within the loop.
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r.mut.RLock()
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toProcess := make([]*caseCache, 0, len(r.caseCaches))
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for _, cache := range r.caseCaches {
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toProcess = append(toProcess, cache)
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}
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r.mut.RUnlock()
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for _, cache := range toProcess {
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cache.Purge()
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}
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}
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}
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var globalCaseFilesystemRegistry = caseFilesystemRegistry{caseCaches: make(map[fskey]*caseCache)}
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// OptionDetectCaseConflicts ensures that the potentially case-insensitive filesystem
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// behaves like a case-sensitive filesystem. Meaning that it takes into account
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// the real casing of a path and returns ErrCaseConflict if the given path differs
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// from the real path. It is safe to use with any filesystem, i.e. also a
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// case-sensitive one. However it will add some overhead and thus shouldn't be
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// used if the filesystem is known to already behave case-sensitively.
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type OptionDetectCaseConflicts struct{}
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func (*OptionDetectCaseConflicts) apply(fs Filesystem) Filesystem {
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return globalCaseFilesystemRegistry.get(fs)
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}
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func (*OptionDetectCaseConflicts) String() string {
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return "detectCaseConflicts"
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}
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// caseFilesystem is a BasicFilesystem with additional checks to make a
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// potentially case insensitive underlying FS behave like it's case-sensitive.
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type caseFilesystem struct {
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Filesystem
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realCaser
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}
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func (f *caseFilesystem) Chmod(name string, mode FileMode) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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return f.Filesystem.Chmod(name, mode)
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}
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func (f *caseFilesystem) Lchown(name, uid, gid string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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return f.Filesystem.Lchown(name, uid, gid)
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}
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func (f *caseFilesystem) Chtimes(name string, atime time.Time, mtime time.Time) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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return f.Filesystem.Chtimes(name, atime, mtime)
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}
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func (f *caseFilesystem) Mkdir(name string, perm FileMode) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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if err := f.Filesystem.Mkdir(name, perm); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) MkdirAll(path string, perm FileMode) error {
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if err := f.checkCase(path); err != nil {
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return err
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}
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if err := f.Filesystem.MkdirAll(path, perm); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) Lstat(name string) (FileInfo, error) {
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var err error
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if name, err = Canonicalize(name); err != nil {
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return nil, err
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}
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stat, err := f.Filesystem.Lstat(name)
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if err != nil {
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return nil, err
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}
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if err = f.checkCaseExisting(name); err != nil {
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return nil, err
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}
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return stat, nil
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}
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func (f *caseFilesystem) Remove(name string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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if err := f.Filesystem.Remove(name); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) RemoveAll(name string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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if err := f.Filesystem.RemoveAll(name); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) Rename(oldpath, newpath string) error {
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if err := f.checkCase(oldpath); err != nil {
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return err
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}
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if err := f.checkCase(newpath); err != nil {
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// Case-only rename is ok
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e := &ErrCaseConflict{}
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if !errors.As(err, &e) || e.Real != oldpath {
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return err
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}
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}
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if err := f.Filesystem.Rename(oldpath, newpath); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) Stat(name string) (FileInfo, error) {
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var err error
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if name, err = Canonicalize(name); err != nil {
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return nil, err
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}
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stat, err := f.Filesystem.Stat(name)
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if err != nil {
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return nil, err
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}
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if err = f.checkCaseExisting(name); err != nil {
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return nil, err
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}
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return stat, nil
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}
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func (f *caseFilesystem) DirNames(name string) ([]string, error) {
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if err := f.checkCase(name); err != nil {
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return nil, err
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}
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return f.Filesystem.DirNames(name)
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}
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func (f *caseFilesystem) Open(name string) (File, error) {
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if err := f.checkCase(name); err != nil {
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return nil, err
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}
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return f.Filesystem.Open(name)
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}
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func (f *caseFilesystem) OpenFile(name string, flags int, mode FileMode) (File, error) {
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if err := f.checkCase(name); err != nil {
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return nil, err
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}
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file, err := f.Filesystem.OpenFile(name, flags, mode)
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if err != nil {
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return nil, err
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}
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f.dropCache()
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return file, nil
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}
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func (f *caseFilesystem) ReadSymlink(name string) (string, error) {
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if err := f.checkCase(name); err != nil {
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return "", err
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}
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return f.Filesystem.ReadSymlink(name)
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}
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func (f *caseFilesystem) Create(name string) (File, error) {
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if err := f.checkCase(name); err != nil {
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return nil, err
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}
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file, err := f.Filesystem.Create(name)
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if err != nil {
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return nil, err
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}
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f.dropCache()
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return file, nil
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}
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func (f *caseFilesystem) CreateSymlink(target, name string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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if err := f.Filesystem.CreateSymlink(target, name); err != nil {
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return err
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}
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f.dropCache()
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return nil
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}
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func (f *caseFilesystem) Walk(root string, walkFn WalkFunc) error {
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// Walking the filesystem is likely (in Syncthing's case certainly) done
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// to pick up external changes, for which caching is undesirable.
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f.dropCache()
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if err := f.checkCase(root); err != nil {
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return err
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}
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return f.Filesystem.Walk(root, walkFn)
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}
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func (f *caseFilesystem) Watch(path string, ignore Matcher, ctx context.Context, ignorePerms bool) (<-chan Event, <-chan error, error) {
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if err := f.checkCase(path); err != nil {
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return nil, nil, err
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}
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return f.Filesystem.Watch(path, ignore, ctx, ignorePerms)
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}
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func (f *caseFilesystem) Hide(name string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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return f.Filesystem.Hide(name)
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}
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func (f *caseFilesystem) Unhide(name string) error {
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if err := f.checkCase(name); err != nil {
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return err
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}
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return f.Filesystem.Unhide(name)
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}
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func (f *caseFilesystem) underlying() (Filesystem, bool) {
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return f.Filesystem, true
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}
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func (*caseFilesystem) wrapperType() filesystemWrapperType {
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return filesystemWrapperTypeCase
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}
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func (f *caseFilesystem) checkCase(name string) error {
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var err error
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if name, err = Canonicalize(name); err != nil {
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return err
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}
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// Stat is necessary for case sensitive FS, as it's then not a conflict
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// if name is e.g. "foo" and on dir there is "Foo".
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if _, err := f.Filesystem.Lstat(name); err != nil {
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if IsNotExist(err) {
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return nil
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}
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return err
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}
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return f.checkCaseExisting(name)
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}
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// checkCaseExisting must only be called after successfully canonicalizing and
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// stating the file.
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func (f *caseFilesystem) checkCaseExisting(name string) error {
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realName, err := f.realCase(name)
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if IsNotExist(err) {
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// It did exist just before -> cache is outdated, try again
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f.dropCache()
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realName, err = f.realCase(name)
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}
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if err != nil {
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return err
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}
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// We normalize the normalization (hah!) of the strings before
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// comparing, as we don't want to treat a normalization difference as a
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// case conflict.
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if norm.NFC.String(realName) != norm.NFC.String(name) {
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return &ErrCaseConflict{name, realName}
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}
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return nil
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}
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type defaultRealCaser struct {
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cache *caseCache
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fs Filesystem
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mut sync.Mutex
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}
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type caseCache = lru.TwoQueueCache[string, *caseNode]
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func newCaseCache() *caseCache {
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cache, err := lru.New2Q[string, *caseNode](caseCacheItemLimit)
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// New2Q only errors if given invalid parameters, which we don't.
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if err != nil {
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panic(err)
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}
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return cache
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}
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func (r *defaultRealCaser) realCase(name string) (string, error) {
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realName := "."
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if name == realName {
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return realName, nil
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}
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for _, comp := range PathComponents(name) {
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node := r.getExpireAdd(realName)
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if node.err != nil {
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return "", node.err
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}
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// Try to find a direct or case match
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if _, ok := node.children[comp]; !ok {
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comp, ok = node.lowerToReal[UnicodeLowercaseNormalized(comp)]
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if !ok {
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return "", ErrNotExist
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}
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}
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realName = filepath.Join(realName, comp)
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}
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return realName, nil
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}
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func (r *defaultRealCaser) dropCache() {
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r.cache.Purge()
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}
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// getExpireAdd gets an entry for the given key. If no entry exists, or it is
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// expired a new one is created and added to the cache.
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func (r *defaultRealCaser) getExpireAdd(key string) *caseNode {
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r.mut.Lock()
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defer r.mut.Unlock()
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node, ok := r.cache.Get(key)
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if !ok {
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node := newCaseNode(key, r.fs)
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r.cache.Add(key, node)
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return node
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}
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if node.expires.Before(time.Now()) {
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node = newCaseNode(key, r.fs)
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r.cache.Add(key, node)
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}
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return node
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}
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// The keys to children are "real", case resolved names of the path
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// component this node represents (i.e. containing no path separator).
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// lowerToReal is a map of lowercase path components (as in UnicodeLowercase)
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// to their corresponding "real", case resolved names.
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// A node is created empty and populated using once. If an error occurs the node
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// is removed from cache and the error stored in err, such that anyone that
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// already got the node doesn't try to access the nil maps.
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type caseNode struct {
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expires time.Time
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lowerToReal map[string]string
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children map[string]struct{}
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err error
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}
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func newCaseNode(name string, filesystem Filesystem) *caseNode {
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node := new(caseNode)
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dirNames, err := filesystem.DirNames(name)
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// Set expiry after calling DirNames in case this is super-slow
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// (e.g. dirs with many children on android)
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node.expires = time.Now().Add(caseCacheTimeout)
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if err != nil {
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node.err = err
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return node
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}
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num := len(dirNames)
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node.children = make(map[string]struct{}, num)
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node.lowerToReal = make(map[string]string, num)
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lastLower := ""
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for _, n := range dirNames {
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node.children[n] = struct{}{}
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lower := UnicodeLowercaseNormalized(n)
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if lower != lastLower {
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node.lowerToReal[lower] = n
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lastLower = n
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}
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}
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return node
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}
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