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https://github.com/octoleo/syncthing.git
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113 lines
2.8 KiB
Go
113 lines
2.8 KiB
Go
// Copyright (C) 2016 The Protocol Authors.
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package protocol
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import (
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"fmt"
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"sync"
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"sync/atomic"
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)
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// Global pool to get buffers from. Requires Blocksizes to be initialised,
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// therefore it is initialized in the same init() as BlockSizes
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var BufferPool bufferPool
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type bufferPool struct {
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puts atomic.Int64
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skips atomic.Int64
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misses atomic.Int64
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pools []sync.Pool
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hits []atomic.Int64
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}
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func newBufferPool() bufferPool {
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return bufferPool{
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pools: make([]sync.Pool, len(BlockSizes)),
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hits: make([]atomic.Int64, len(BlockSizes)),
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}
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}
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func (p *bufferPool) Get(size int) []byte {
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// Too big, isn't pooled
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if size > MaxBlockSize {
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p.skips.Add(1)
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return make([]byte, size)
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}
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// Try the fitting and all bigger pools
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bkt := getBucketForLen(size)
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for j := bkt; j < len(BlockSizes); j++ {
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if intf := p.pools[j].Get(); intf != nil {
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p.hits[j].Add(1)
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bs := *intf.(*[]byte)
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return bs[:size]
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}
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}
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p.misses.Add(1)
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// All pools are empty, must allocate. For very small slices where we
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// didn't have a block to reuse, just allocate a small slice instead of
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// a large one. We won't be able to reuse it, but avoid some overhead.
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if size < MinBlockSize/64 {
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return make([]byte, size)
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}
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return make([]byte, BlockSizes[bkt])[:size]
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}
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// Put makes the given byte slice available again in the global pool.
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// You must only Put() slices that were returned by Get() or Upgrade().
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func (p *bufferPool) Put(bs []byte) {
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// Don't buffer slices outside of our pool range
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if cap(bs) > MaxBlockSize || cap(bs) < MinBlockSize {
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p.skips.Add(1)
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return
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}
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p.puts.Add(1)
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bkt := putBucketForCap(cap(bs))
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p.pools[bkt].Put(&bs)
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}
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// Upgrade grows the buffer to the requested size, while attempting to reuse
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// it if possible.
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func (p *bufferPool) Upgrade(bs []byte, size int) []byte {
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if cap(bs) >= size {
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// Reslicing is enough, lets go!
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return bs[:size]
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}
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// It was too small. But it pack into the pool and try to get another
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// buffer.
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p.Put(bs)
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return p.Get(size)
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}
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// getBucketForLen returns the bucket where we should get a slice of a
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// certain length. Each bucket is guaranteed to hold slices that are
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// precisely the block size for that bucket, so if the block size is larger
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// than our size we are good.
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func getBucketForLen(len int) int {
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for i, blockSize := range BlockSizes {
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if len <= blockSize {
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return i
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}
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}
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panic(fmt.Sprintf("bug: tried to get impossible block len %d", len))
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}
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// putBucketForCap returns the bucket where we should put a slice of a
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// certain capacity. Each bucket is guaranteed to hold slices that are
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// precisely the block size for that bucket, so we just find the matching
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// one.
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func putBucketForCap(cap int) int {
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for i, blockSize := range BlockSizes {
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if cap == blockSize {
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return i
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}
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}
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panic(fmt.Sprintf("bug: tried to put impossible block cap %d", cap))
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}
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