syncthing/vendor/github.com/syndtr/goleveldb/leveldb/util/buffer_pool.go
Jakob Borg 65aaa607ab Use Go 1.5 vendoring instead of Godeps
Change made by:

- running "gvt fetch" on each of the packages mentioned in
  Godeps/Godeps.json
- `rm -rf Godeps`
- tweaking the build scripts to not mention Godeps
- tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly
  (to avoid testing vendor)
- tweaking the build scripts to not juggle GOPATH for Godeps and instead
  set GO15VENDOREXPERIMENT.

This also results in some updated packages at the same time I bet.

Building with Go 1.3 and 1.4 still *works* but won't use our vendored
dependencies - the user needs to have the actual packages in their
GOPATH then, which they'll get with a normal "go get". Building with Go
1.6+ will get our vendored dependencies by default even when not using
our build script, which is nice.

By doing this we gain some freedom in that we can pick and choose
manually what to include in vendor, as it's not based on just dependency
analysis of our own code. This is also a risk as we might pick up
dependencies we are unaware of, as the build may work locally with those
packages present in GOPATH. On the other hand the build server will
detect this as it has no packages in it's GOPATH beyond what is included
in the repo.

Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
2016-03-05 21:21:24 +01:00

240 lines
4.3 KiB
Go

// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package util
import (
"fmt"
"sync"
"sync/atomic"
"time"
)
type buffer struct {
b []byte
miss int
}
// BufferPool is a 'buffer pool'.
type BufferPool struct {
pool [6]chan []byte
size [5]uint32
sizeMiss [5]uint32
sizeHalf [5]uint32
baseline [4]int
baseline0 int
mu sync.RWMutex
closed bool
closeC chan struct{}
get uint32
put uint32
half uint32
less uint32
equal uint32
greater uint32
miss uint32
}
func (p *BufferPool) poolNum(n int) int {
if n <= p.baseline0 && n > p.baseline0/2 {
return 0
}
for i, x := range p.baseline {
if n <= x {
return i + 1
}
}
return len(p.baseline) + 1
}
// Get returns buffer with length of n.
func (p *BufferPool) Get(n int) []byte {
if p == nil {
return make([]byte, n)
}
p.mu.RLock()
defer p.mu.RUnlock()
if p.closed {
return make([]byte, n)
}
atomic.AddUint32(&p.get, 1)
poolNum := p.poolNum(n)
pool := p.pool[poolNum]
if poolNum == 0 {
// Fast path.
select {
case b := <-pool:
switch {
case cap(b) > n:
if cap(b)-n >= n {
atomic.AddUint32(&p.half, 1)
select {
case pool <- b:
default:
}
return make([]byte, n)
} else {
atomic.AddUint32(&p.less, 1)
return b[:n]
}
case cap(b) == n:
atomic.AddUint32(&p.equal, 1)
return b[:n]
default:
atomic.AddUint32(&p.greater, 1)
}
default:
atomic.AddUint32(&p.miss, 1)
}
return make([]byte, n, p.baseline0)
} else {
sizePtr := &p.size[poolNum-1]
select {
case b := <-pool:
switch {
case cap(b) > n:
if cap(b)-n >= n {
atomic.AddUint32(&p.half, 1)
sizeHalfPtr := &p.sizeHalf[poolNum-1]
if atomic.AddUint32(sizeHalfPtr, 1) == 20 {
atomic.StoreUint32(sizePtr, uint32(cap(b)/2))
atomic.StoreUint32(sizeHalfPtr, 0)
} else {
select {
case pool <- b:
default:
}
}
return make([]byte, n)
} else {
atomic.AddUint32(&p.less, 1)
return b[:n]
}
case cap(b) == n:
atomic.AddUint32(&p.equal, 1)
return b[:n]
default:
atomic.AddUint32(&p.greater, 1)
if uint32(cap(b)) >= atomic.LoadUint32(sizePtr) {
select {
case pool <- b:
default:
}
}
}
default:
atomic.AddUint32(&p.miss, 1)
}
if size := atomic.LoadUint32(sizePtr); uint32(n) > size {
if size == 0 {
atomic.CompareAndSwapUint32(sizePtr, 0, uint32(n))
} else {
sizeMissPtr := &p.sizeMiss[poolNum-1]
if atomic.AddUint32(sizeMissPtr, 1) == 20 {
atomic.StoreUint32(sizePtr, uint32(n))
atomic.StoreUint32(sizeMissPtr, 0)
}
}
return make([]byte, n)
} else {
return make([]byte, n, size)
}
}
}
// Put adds given buffer to the pool.
func (p *BufferPool) Put(b []byte) {
if p == nil {
return
}
p.mu.RLock()
defer p.mu.RUnlock()
if p.closed {
return
}
atomic.AddUint32(&p.put, 1)
pool := p.pool[p.poolNum(cap(b))]
select {
case pool <- b:
default:
}
}
func (p *BufferPool) Close() {
if p == nil {
return
}
p.mu.Lock()
if !p.closed {
p.closed = true
p.closeC <- struct{}{}
}
p.mu.Unlock()
}
func (p *BufferPool) String() string {
if p == nil {
return "<nil>"
}
return fmt.Sprintf("BufferPool{B·%d Z·%v Zm·%v Zh·%v G·%d P·%d H·%d <·%d =·%d >·%d M·%d}",
p.baseline0, p.size, p.sizeMiss, p.sizeHalf, p.get, p.put, p.half, p.less, p.equal, p.greater, p.miss)
}
func (p *BufferPool) drain() {
ticker := time.NewTicker(2 * time.Second)
defer ticker.Stop()
for {
select {
case <-ticker.C:
for _, ch := range p.pool {
select {
case <-ch:
default:
}
}
case <-p.closeC:
close(p.closeC)
for _, ch := range p.pool {
close(ch)
}
return
}
}
}
// NewBufferPool creates a new initialized 'buffer pool'.
func NewBufferPool(baseline int) *BufferPool {
if baseline <= 0 {
panic("baseline can't be <= 0")
}
p := &BufferPool{
baseline0: baseline,
baseline: [...]int{baseline / 4, baseline / 2, baseline * 2, baseline * 4},
closeC: make(chan struct{}, 1),
}
for i, cap := range []int{2, 2, 4, 4, 2, 1} {
p.pool[i] = make(chan []byte, cap)
}
go p.drain()
return p
}