mirror of
https://github.com/octoleo/syncthing.git
synced 2024-12-24 11:55:40 +00:00
916ec63af6
This is a new revision of the discovery server. Relevant changes and non-changes: - Protocol towards clients is unchanged. - Recommended large scale design is still to be deployed nehind nginx (I tested, and it's still a lot faster at terminating TLS). - Database backend is leveldb again, only. It scales enough, is easy to setup, and we don't need any backend to take care of. - Server supports replication. This is a simple TCP channel - protect it with a firewall when deploying over the internet. (We deploy this within the same datacenter, and with firewall.) Any incoming client announces are sent over the replication channel(s) to other peer discosrvs. Incoming replication changes are applied to the database as if they came from clients, but without the TLS/certificate overhead. - Metrics are exposed using the prometheus library, when enabled. - The database values and replication protocol is protobuf, because JSON was quite CPU intensive when I tried that and benchmarked it. - The "Retry-After" value for failed lookups gets slowly increased from a default of 120 seconds, by 5 seconds for each failed lookup, independently by each discosrv. This lowers the query load over time for clients that are never seen. The Retry-After maxes out at 3600 after a couple of weeks of this increase. The number of failed lookups is stored in the database, now and then (avoiding making each lookup a database put). All in all this means clients can be pointed towards a cluster using just multiple A / AAAA records to gain both load sharing and redundancy (if one is down, clients will talk to the remaining ones). GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
279 lines
6.3 KiB
Go
279 lines
6.3 KiB
Go
package cli
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import (
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"errors"
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"flag"
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"reflect"
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"strings"
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"syscall"
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)
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// Context is a type that is passed through to
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// each Handler action in a cli application. Context
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// can be used to retrieve context-specific Args and
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// parsed command-line options.
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type Context struct {
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App *App
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Command Command
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shellComplete bool
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flagSet *flag.FlagSet
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setFlags map[string]bool
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parentContext *Context
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}
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// NewContext creates a new context. For use in when invoking an App or Command action.
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func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
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c := &Context{App: app, flagSet: set, parentContext: parentCtx}
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if parentCtx != nil {
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c.shellComplete = parentCtx.shellComplete
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}
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return c
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}
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// NumFlags returns the number of flags set
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func (c *Context) NumFlags() int {
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return c.flagSet.NFlag()
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}
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// Set sets a context flag to a value.
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func (c *Context) Set(name, value string) error {
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c.setFlags = nil
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return c.flagSet.Set(name, value)
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}
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// GlobalSet sets a context flag to a value on the global flagset
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func (c *Context) GlobalSet(name, value string) error {
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globalContext(c).setFlags = nil
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return globalContext(c).flagSet.Set(name, value)
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}
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// IsSet determines if the flag was actually set
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func (c *Context) IsSet(name string) bool {
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if c.setFlags == nil {
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c.setFlags = make(map[string]bool)
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c.flagSet.Visit(func(f *flag.Flag) {
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c.setFlags[f.Name] = true
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})
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c.flagSet.VisitAll(func(f *flag.Flag) {
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if _, ok := c.setFlags[f.Name]; ok {
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return
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}
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c.setFlags[f.Name] = false
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})
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// XXX hack to support IsSet for flags with EnvVar
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//
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// There isn't an easy way to do this with the current implementation since
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// whether a flag was set via an environment variable is very difficult to
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// determine here. Instead, we intend to introduce a backwards incompatible
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// change in version 2 to add `IsSet` to the Flag interface to push the
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// responsibility closer to where the information required to determine
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// whether a flag is set by non-standard means such as environment
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// variables is avaliable.
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//
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// See https://github.com/urfave/cli/issues/294 for additional discussion
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flags := c.Command.Flags
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if c.Command.Name == "" { // cannot == Command{} since it contains slice types
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if c.App != nil {
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flags = c.App.Flags
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}
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}
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for _, f := range flags {
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eachName(f.GetName(), func(name string) {
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if isSet, ok := c.setFlags[name]; isSet || !ok {
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return
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}
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val := reflect.ValueOf(f)
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if val.Kind() == reflect.Ptr {
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val = val.Elem()
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}
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envVarValue := val.FieldByName("EnvVar")
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if !envVarValue.IsValid() {
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return
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}
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eachName(envVarValue.String(), func(envVar string) {
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envVar = strings.TrimSpace(envVar)
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if _, ok := syscall.Getenv(envVar); ok {
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c.setFlags[name] = true
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return
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}
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})
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})
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}
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}
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return c.setFlags[name]
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}
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// GlobalIsSet determines if the global flag was actually set
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func (c *Context) GlobalIsSet(name string) bool {
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ctx := c
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if ctx.parentContext != nil {
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ctx = ctx.parentContext
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}
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for ; ctx != nil; ctx = ctx.parentContext {
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if ctx.IsSet(name) {
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return true
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}
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}
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return false
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}
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// FlagNames returns a slice of flag names used in this context.
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func (c *Context) FlagNames() (names []string) {
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for _, flag := range c.Command.Flags {
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name := strings.Split(flag.GetName(), ",")[0]
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if name == "help" {
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continue
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}
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names = append(names, name)
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}
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return
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}
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// GlobalFlagNames returns a slice of global flag names used by the app.
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func (c *Context) GlobalFlagNames() (names []string) {
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for _, flag := range c.App.Flags {
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name := strings.Split(flag.GetName(), ",")[0]
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if name == "help" || name == "version" {
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continue
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}
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names = append(names, name)
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}
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return
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}
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// Parent returns the parent context, if any
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func (c *Context) Parent() *Context {
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return c.parentContext
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}
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// value returns the value of the flag coressponding to `name`
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func (c *Context) value(name string) interface{} {
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return c.flagSet.Lookup(name).Value.(flag.Getter).Get()
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}
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// Args contains apps console arguments
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type Args []string
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// Args returns the command line arguments associated with the context.
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func (c *Context) Args() Args {
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args := Args(c.flagSet.Args())
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return args
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}
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// NArg returns the number of the command line arguments.
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func (c *Context) NArg() int {
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return len(c.Args())
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}
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// Get returns the nth argument, or else a blank string
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func (a Args) Get(n int) string {
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if len(a) > n {
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return a[n]
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}
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return ""
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}
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// First returns the first argument, or else a blank string
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func (a Args) First() string {
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return a.Get(0)
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}
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// Tail returns the rest of the arguments (not the first one)
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// or else an empty string slice
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func (a Args) Tail() []string {
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if len(a) >= 2 {
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return []string(a)[1:]
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}
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return []string{}
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}
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// Present checks if there are any arguments present
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func (a Args) Present() bool {
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return len(a) != 0
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}
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// Swap swaps arguments at the given indexes
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func (a Args) Swap(from, to int) error {
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if from >= len(a) || to >= len(a) {
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return errors.New("index out of range")
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}
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a[from], a[to] = a[to], a[from]
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return nil
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}
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func globalContext(ctx *Context) *Context {
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if ctx == nil {
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return nil
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}
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for {
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if ctx.parentContext == nil {
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return ctx
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}
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ctx = ctx.parentContext
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}
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}
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func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
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if ctx.parentContext != nil {
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ctx = ctx.parentContext
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}
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for ; ctx != nil; ctx = ctx.parentContext {
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if f := ctx.flagSet.Lookup(name); f != nil {
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return ctx.flagSet
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}
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}
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return nil
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}
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func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
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switch ff.Value.(type) {
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case *StringSlice:
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default:
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set.Set(name, ff.Value.String())
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}
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}
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func normalizeFlags(flags []Flag, set *flag.FlagSet) error {
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visited := make(map[string]bool)
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set.Visit(func(f *flag.Flag) {
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visited[f.Name] = true
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})
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for _, f := range flags {
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parts := strings.Split(f.GetName(), ",")
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if len(parts) == 1 {
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continue
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}
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var ff *flag.Flag
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for _, name := range parts {
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name = strings.Trim(name, " ")
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if visited[name] {
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if ff != nil {
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return errors.New("Cannot use two forms of the same flag: " + name + " " + ff.Name)
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}
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ff = set.Lookup(name)
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}
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}
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if ff == nil {
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continue
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}
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for _, name := range parts {
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name = strings.Trim(name, " ")
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if !visited[name] {
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copyFlag(name, ff, set)
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}
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}
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}
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return nil
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}
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