mirror of
https://github.com/octoleo/syncthing.git
synced 2024-11-10 15:20:56 +00:00
65aaa607ab
Change made by: - running "gvt fetch" on each of the packages mentioned in Godeps/Godeps.json - `rm -rf Godeps` - tweaking the build scripts to not mention Godeps - tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly (to avoid testing vendor) - tweaking the build scripts to not juggle GOPATH for Godeps and instead set GO15VENDOREXPERIMENT. This also results in some updated packages at the same time I bet. Building with Go 1.3 and 1.4 still *works* but won't use our vendored dependencies - the user needs to have the actual packages in their GOPATH then, which they'll get with a normal "go get". Building with Go 1.6+ will get our vendored dependencies by default even when not using our build script, which is nice. By doing this we gain some freedom in that we can pick and choose manually what to include in vendor, as it's not based on just dependency analysis of our own code. This is also a risk as we might pick up dependencies we are unaware of, as the build may work locally with those packages present in GOPATH. On the other hand the build server will detect this as it has no packages in it's GOPATH beyond what is included in the repo. Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
816 lines
19 KiB
Go
816 lines
19 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package coding implements low-level QR coding details.
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package coding
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import (
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"fmt"
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"strconv"
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"strings"
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"github.com/vitrun/qart/gf256"
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)
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// Field is the field for QR error correction.
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var Field = gf256.NewField(0x11d, 2)
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// A Version represents a QR version.
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// The version specifies the size of the QR code:
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// a QR code with version v has 4v+17 pixels on a side.
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// Versions number from 1 to 40: the larger the version,
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// the more information the code can store.
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type Version int
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const MinVersion = 1
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const MaxVersion = 40
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func (v Version) String() string {
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return strconv.Itoa(int(v))
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}
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func (v Version) sizeClass() int {
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if v <= 9 {
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return 0
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}
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if v <= 26 {
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return 1
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}
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return 2
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}
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// DataBytes returns the number of data bytes that can be
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// stored in a QR code with the given version and level.
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func (v Version) DataBytes(l Level) int {
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vt := &vtab[v]
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lev := &vt.level[l]
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return vt.bytes - lev.nblock*lev.check
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}
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// Encoding implements a QR data encoding scheme.
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// The implementations--Numeric, Alphanumeric, and String--specify
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// the character set and the mapping from UTF-8 to code bits.
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// The more restrictive the mode, the fewer code bits are needed.
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type Encoding interface {
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Check() error
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Bits(v Version) int
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Encode(b *Bits, v Version)
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}
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type Bits struct {
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b []byte
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nbit int
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}
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func (b *Bits) Reset() {
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b.b = b.b[:0]
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b.nbit = 0
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}
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func (b *Bits) Bits() int {
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return b.nbit
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}
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func (b *Bits) Bytes() []byte {
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if b.nbit%8 != 0 {
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panic("fractional byte")
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}
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return b.b
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}
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func (b *Bits) Append(p []byte) {
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if b.nbit%8 != 0 {
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panic("fractional byte")
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}
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b.b = append(b.b, p...)
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b.nbit += 8 * len(p)
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}
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func (b *Bits) Write(v uint, nbit int) {
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for nbit > 0 {
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n := nbit
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if n > 8 {
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n = 8
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}
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if b.nbit%8 == 0 {
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b.b = append(b.b, 0)
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} else {
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m := -b.nbit & 7
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if n > m {
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n = m
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}
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}
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b.nbit += n
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sh := uint(nbit - n)
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b.b[len(b.b)-1] |= uint8(v >> sh << uint(-b.nbit&7))
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v -= v >> sh << sh
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nbit -= n
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}
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}
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// Num is the encoding for numeric data.
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// The only valid characters are the decimal digits 0 through 9.
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type Num string
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func (s Num) String() string {
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return fmt.Sprintf("Num(%#q)", string(s))
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}
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func (s Num) Check() error {
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for _, c := range s {
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if c < '0' || '9' < c {
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return fmt.Errorf("non-numeric string %#q", string(s))
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}
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}
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return nil
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}
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var numLen = [3]int{10, 12, 14}
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func (s Num) Bits(v Version) int {
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return 4 + numLen[v.sizeClass()] + (10*len(s)+2)/3
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}
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func (s Num) Encode(b *Bits, v Version) {
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b.Write((uint)(1), 4)
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b.Write(uint(len(s)), numLen[v.sizeClass()])
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var i int
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for i = 0; i+3 <= len(s); i += 3 {
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w := uint(s[i]-'0')*100 + uint(s[i+1]-'0')*10 + uint(s[i+2]-'0')
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b.Write(w, 10)
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}
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switch len(s) - i {
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case 1:
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w := uint(s[i] - '0')
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b.Write(w, 4)
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case 2:
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w := uint(s[i]-'0')*10 + uint(s[i+1]-'0')
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b.Write(w, 7)
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}
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}
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// Alpha is the encoding for alphanumeric data.
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// The valid characters are 0-9A-Z$%*+-./: and space.
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type Alpha string
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const alphabet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:"
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func (s Alpha) String() string {
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return fmt.Sprintf("Alpha(%#q)", string(s))
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}
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func (s Alpha) Check() error {
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for _, c := range s {
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if strings.IndexRune(alphabet, c) < 0 {
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return fmt.Errorf("non-alphanumeric string %#q", string(s))
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}
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}
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return nil
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}
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var alphaLen = [3]int{9, 11, 13}
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func (s Alpha) Bits(v Version) int {
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return 4 + alphaLen[v.sizeClass()] + (11*len(s)+1)/2
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}
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func (s Alpha) Encode(b *Bits, v Version) {
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b.Write((uint)(2), 4)
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b.Write(uint(len(s)), alphaLen[v.sizeClass()])
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var i int
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for i = 0; i+2 <= len(s); i += 2 {
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w := uint(strings.IndexRune(alphabet, rune(s[i])))*45 +
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uint(strings.IndexRune(alphabet, rune(s[i+1])))
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b.Write(w, 11)
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}
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if i < len(s) {
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w := uint(strings.IndexRune(alphabet, rune(s[i])))
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b.Write(w, 6)
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}
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}
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// String is the encoding for 8-bit data. All bytes are valid.
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type String string
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func (s String) String() string {
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return fmt.Sprintf("String(%#q)", string(s))
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}
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func (s String) Check() error {
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return nil
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}
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var stringLen = [3]int{8, 16, 16}
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func (s String) Bits(v Version) int {
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return 4 + stringLen[v.sizeClass()] + 8*len(s)
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}
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func (s String) Encode(b *Bits, v Version) {
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b.Write((uint)(4), 4)
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b.Write(uint(len(s)), stringLen[v.sizeClass()])
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for i := 0; i < len(s); i++ {
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b.Write(uint(s[i]), 8)
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}
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}
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// A Pixel describes a single pixel in a QR code.
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type Pixel uint32
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const (
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Black Pixel = 1 << iota
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Invert
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)
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func (p Pixel) Offset() uint {
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return uint(p >> 6)
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}
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func OffsetPixel(o uint) Pixel {
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return Pixel(o << 6)
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}
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func (r PixelRole) Pixel() Pixel {
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return Pixel(r << 2)
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}
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func (p Pixel) Role() PixelRole {
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return PixelRole(p>>2) & 15
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}
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func (p Pixel) String() string {
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s := p.Role().String()
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if p&Black != 0 {
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s += "+black"
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}
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if p&Invert != 0 {
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s += "+invert"
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}
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s += "+" + strconv.FormatUint(uint64(p.Offset()), 10)
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return s
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}
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// A PixelRole describes the role of a QR pixel.
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type PixelRole uint32
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const (
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_ PixelRole = iota
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Position // position squares (large)
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Alignment // alignment squares (small)
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Timing // timing strip between position squares
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Format // format metadata
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PVersion // version pattern
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Unused // unused pixel
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Data // data bit
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Check // error correction check bit
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Extra
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)
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var roles = []string{
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"",
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"position",
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"alignment",
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"timing",
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"format",
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"pversion",
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"unused",
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"data",
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"check",
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"extra",
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}
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func (r PixelRole) String() string {
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if Position <= r && r <= Check {
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return roles[r]
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}
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return strconv.Itoa(int(r))
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}
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// A Level represents a QR error correction level.
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// From least to most tolerant of errors, they are L, M, Q, H.
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type Level int
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const (
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L Level = iota
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M
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Q
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H
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)
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func (l Level) String() string {
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if L <= l && l <= H {
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return "LMQH"[l : l+1]
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}
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return strconv.Itoa(int(l))
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}
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// A Code is a square pixel grid.
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type Code struct {
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Bitmap []byte // 1 is black, 0 is white
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Size int // number of pixels on a side
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Stride int // number of bytes per row
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}
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func (c *Code) Black(x, y int) bool {
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return 0 <= x && x < c.Size && 0 <= y && y < c.Size &&
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c.Bitmap[y*c.Stride+x/8]&(1<<uint(7-x&7)) != 0
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}
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// A Mask describes a mask that is applied to the QR
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// code to avoid QR artifacts being interpreted as
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// alignment and timing patterns (such as the squares
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// in the corners). Valid masks are integers from 0 to 7.
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type Mask int
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// http://www.swetake.com/qr/qr5_en.html
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var mfunc = []func(int, int) bool{
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func(i, j int) bool { return (i+j)%2 == 0 },
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func(i, _ int) bool { return i%2 == 0 },
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func(_, j int) bool { return j%3 == 0 },
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func(i, j int) bool { return (i+j)%3 == 0 },
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func(i, j int) bool { return (i/2+j/3)%2 == 0 },
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func(i, j int) bool { return i*j%2+i*j%3 == 0 },
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func(i, j int) bool { return (i*j%2+i*j%3)%2 == 0 },
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func(i, j int) bool { return (i*j%3+(i+j)%2)%2 == 0 },
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}
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func (m Mask) Invert(y, x int) bool {
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if m < 0 {
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return false
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}
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return mfunc[m](y, x)
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}
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// A Plan describes how to construct a QR code
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// with a specific version, level, and mask.
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type Plan struct {
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Version Version
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Level Level
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Mask Mask
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DataBytes int // number of data bytes
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CheckBytes int // number of error correcting (checksum) bytes
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Blocks int // number of data blocks
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Pixel [][]Pixel // pixel map
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}
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// NewPlan returns a Plan for a QR code with the given
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// version, level, and mask.
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func NewPlan(version Version, level Level, mask Mask) (*Plan, error) {
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p, err := vplan(version)
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if err != nil {
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return nil, err
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}
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if err := fplan(level, mask, p); err != nil {
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return nil, err
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}
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if err := lplan(version, level, p); err != nil {
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return nil, err
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}
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if err := mplan(mask, p); err != nil {
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return nil, err
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}
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return p, nil
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}
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func (b *Bits) Pad(n int) {
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if n < 0 {
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panic("qr: invalid pad size")
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}
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if n <= 4 {
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b.Write((uint)(0), n)
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} else {
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b.Write((uint)(0), 4)
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n -= 4
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n -= -b.Bits() & 7
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b.Write((uint)(0), -b.Bits()&7)
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pad := n / 8
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for i := 0; i < pad; i += 2 {
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b.Write((uint)(0xec), 8)
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if i+1 >= pad {
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break
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}
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b.Write((uint)(0x11), 8)
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}
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}
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}
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func (b *Bits) AddCheckBytes(v Version, l Level) {
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nd := v.DataBytes(l)
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if b.nbit < nd*8 {
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b.Pad(nd*8 - b.nbit)
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}
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if b.nbit != nd*8 {
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panic("qr: too much data")
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}
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dat := b.Bytes()
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vt := &vtab[v]
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lev := &vt.level[l]
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db := nd / lev.nblock
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extra := nd % lev.nblock
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chk := make([]byte, lev.check)
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rs := gf256.NewRSEncoder(Field, lev.check)
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for i := 0; i < lev.nblock; i++ {
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if i == lev.nblock-extra {
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db++
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}
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rs.ECC(dat[:db], chk)
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b.Append(chk)
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dat = dat[db:]
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}
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if len(b.Bytes()) != vt.bytes {
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panic("qr: internal error")
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}
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}
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func (p *Plan) Encode(text ...Encoding) (*Code, error) {
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var b Bits
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for _, t := range text {
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if err := t.Check(); err != nil {
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return nil, err
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}
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t.Encode(&b, p.Version)
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}
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if b.Bits() > p.DataBytes*8 {
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return nil, fmt.Errorf("cannot encode %d bits into %d-bit code", b.Bits(), p.DataBytes*8)
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}
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b.AddCheckBytes(p.Version, p.Level)
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bytes := b.Bytes()
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// Now we have the checksum bytes and the data bytes.
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// Construct the actual code.
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c := &Code{Size: len(p.Pixel), Stride: (len(p.Pixel) + 7) &^ 7}
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c.Bitmap = make([]byte, c.Stride*c.Size)
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crow := c.Bitmap
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for _, row := range p.Pixel {
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for x, pix := range row {
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switch pix.Role() {
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case Data, Check:
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o := pix.Offset()
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if bytes[o/8]&(1<<uint(7-o&7)) != 0 {
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pix ^= Black
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}
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}
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if pix&Black != 0 {
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crow[x/8] |= 1 << uint(7-x&7)
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}
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}
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crow = crow[c.Stride:]
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}
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return c, nil
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}
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// A version describes metadata associated with a version.
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type version struct {
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apos int
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astride int
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bytes int
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pattern int
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level [4]level
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}
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type level struct {
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nblock int
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check int
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}
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var vtab = []version{
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{},
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{100, 100, 26, 0x0, [4]level{{1, 7}, {1, 10}, {1, 13}, {1, 17}}}, // 1
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{16, 100, 44, 0x0, [4]level{{1, 10}, {1, 16}, {1, 22}, {1, 28}}}, // 2
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{20, 100, 70, 0x0, [4]level{{1, 15}, {1, 26}, {2, 18}, {2, 22}}}, // 3
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{24, 100, 100, 0x0, [4]level{{1, 20}, {2, 18}, {2, 26}, {4, 16}}}, // 4
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{28, 100, 134, 0x0, [4]level{{1, 26}, {2, 24}, {4, 18}, {4, 22}}}, // 5
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{32, 100, 172, 0x0, [4]level{{2, 18}, {4, 16}, {4, 24}, {4, 28}}}, // 6
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{20, 16, 196, 0x7c94, [4]level{{2, 20}, {4, 18}, {6, 18}, {5, 26}}}, // 7
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{22, 18, 242, 0x85bc, [4]level{{2, 24}, {4, 22}, {6, 22}, {6, 26}}}, // 8
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{24, 20, 292, 0x9a99, [4]level{{2, 30}, {5, 22}, {8, 20}, {8, 24}}}, // 9
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{26, 22, 346, 0xa4d3, [4]level{{4, 18}, {5, 26}, {8, 24}, {8, 28}}}, // 10
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{28, 24, 404, 0xbbf6, [4]level{{4, 20}, {5, 30}, {8, 28}, {11, 24}}}, // 11
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{30, 26, 466, 0xc762, [4]level{{4, 24}, {8, 22}, {10, 26}, {11, 28}}}, // 12
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{32, 28, 532, 0xd847, [4]level{{4, 26}, {9, 22}, {12, 24}, {16, 22}}}, // 13
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{24, 20, 581, 0xe60d, [4]level{{4, 30}, {9, 24}, {16, 20}, {16, 24}}}, // 14
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{24, 22, 655, 0xf928, [4]level{{6, 22}, {10, 24}, {12, 30}, {18, 24}}}, // 15
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{24, 24, 733, 0x10b78, [4]level{{6, 24}, {10, 28}, {17, 24}, {16, 30}}}, // 16
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{28, 24, 815, 0x1145d, [4]level{{6, 28}, {11, 28}, {16, 28}, {19, 28}}}, // 17
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{28, 26, 901, 0x12a17, [4]level{{6, 30}, {13, 26}, {18, 28}, {21, 28}}}, // 18
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{28, 28, 991, 0x13532, [4]level{{7, 28}, {14, 26}, {21, 26}, {25, 26}}}, // 19
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|
{32, 28, 1085, 0x149a6, [4]level{{8, 28}, {16, 26}, {20, 30}, {25, 28}}}, // 20
|
|
{26, 22, 1156, 0x15683, [4]level{{8, 28}, {17, 26}, {23, 28}, {25, 30}}}, // 21
|
|
{24, 24, 1258, 0x168c9, [4]level{{9, 28}, {17, 28}, {23, 30}, {34, 24}}}, // 22
|
|
{28, 24, 1364, 0x177ec, [4]level{{9, 30}, {18, 28}, {25, 30}, {30, 30}}}, // 23
|
|
{26, 26, 1474, 0x18ec4, [4]level{{10, 30}, {20, 28}, {27, 30}, {32, 30}}}, // 24
|
|
{30, 26, 1588, 0x191e1, [4]level{{12, 26}, {21, 28}, {29, 30}, {35, 30}}}, // 25
|
|
{28, 28, 1706, 0x1afab, [4]level{{12, 28}, {23, 28}, {34, 28}, {37, 30}}}, // 26
|
|
{32, 28, 1828, 0x1b08e, [4]level{{12, 30}, {25, 28}, {34, 30}, {40, 30}}}, // 27
|
|
{24, 24, 1921, 0x1cc1a, [4]level{{13, 30}, {26, 28}, {35, 30}, {42, 30}}}, // 28
|
|
{28, 24, 2051, 0x1d33f, [4]level{{14, 30}, {28, 28}, {38, 30}, {45, 30}}}, // 29
|
|
{24, 26, 2185, 0x1ed75, [4]level{{15, 30}, {29, 28}, {40, 30}, {48, 30}}}, // 30
|
|
{28, 26, 2323, 0x1f250, [4]level{{16, 30}, {31, 28}, {43, 30}, {51, 30}}}, // 31
|
|
{32, 26, 2465, 0x209d5, [4]level{{17, 30}, {33, 28}, {45, 30}, {54, 30}}}, // 32
|
|
{28, 28, 2611, 0x216f0, [4]level{{18, 30}, {35, 28}, {48, 30}, {57, 30}}}, // 33
|
|
{32, 28, 2761, 0x228ba, [4]level{{19, 30}, {37, 28}, {51, 30}, {60, 30}}}, // 34
|
|
{28, 24, 2876, 0x2379f, [4]level{{19, 30}, {38, 28}, {53, 30}, {63, 30}}}, // 35
|
|
{22, 26, 3034, 0x24b0b, [4]level{{20, 30}, {40, 28}, {56, 30}, {66, 30}}}, // 36
|
|
{26, 26, 3196, 0x2542e, [4]level{{21, 30}, {43, 28}, {59, 30}, {70, 30}}}, // 37
|
|
{30, 26, 3362, 0x26a64, [4]level{{22, 30}, {45, 28}, {62, 30}, {74, 30}}}, // 38
|
|
{24, 28, 3532, 0x27541, [4]level{{24, 30}, {47, 28}, {65, 30}, {77, 30}}}, // 39
|
|
{28, 28, 3706, 0x28c69, [4]level{{25, 30}, {49, 28}, {68, 30}, {81, 30}}}, // 40
|
|
}
|
|
|
|
func grid(siz int) [][]Pixel {
|
|
m := make([][]Pixel, siz)
|
|
pix := make([]Pixel, siz*siz)
|
|
for i := range m {
|
|
m[i], pix = pix[:siz], pix[siz:]
|
|
}
|
|
return m
|
|
}
|
|
|
|
// vplan creates a Plan for the given version.
|
|
func vplan(v Version) (*Plan, error) {
|
|
p := &Plan{Version: v}
|
|
if v < 1 || v > 40 {
|
|
return nil, fmt.Errorf("invalid QR version %d", int(v))
|
|
}
|
|
siz := 17 + int(v)*4
|
|
m := grid(siz)
|
|
p.Pixel = m
|
|
|
|
// Timing markers (overwritten by boxes).
|
|
const ti = 6 // timing is in row/column 6 (counting from 0)
|
|
for i := range m {
|
|
p := Timing.Pixel()
|
|
if i&1 == 0 {
|
|
p |= Black
|
|
}
|
|
m[i][ti] = p
|
|
m[ti][i] = p
|
|
}
|
|
|
|
// Position boxes.
|
|
posBox(m, 0, 0)
|
|
posBox(m, siz-7, 0)
|
|
posBox(m, 0, siz-7)
|
|
|
|
// Alignment boxes.
|
|
info := &vtab[v]
|
|
for x := 4; x+5 < siz; {
|
|
for y := 4; y+5 < siz; {
|
|
// don't overwrite timing markers
|
|
if (x < 7 && y < 7) || (x < 7 && y+5 >= siz-7) || (x+5 >= siz-7 && y < 7) {
|
|
} else {
|
|
alignBox(m, x, y)
|
|
}
|
|
if y == 4 {
|
|
y = info.apos
|
|
} else {
|
|
y += info.astride
|
|
}
|
|
}
|
|
if x == 4 {
|
|
x = info.apos
|
|
} else {
|
|
x += info.astride
|
|
}
|
|
}
|
|
|
|
// Version pattern.
|
|
pat := vtab[v].pattern
|
|
if pat != 0 {
|
|
v := pat
|
|
for x := 0; x < 6; x++ {
|
|
for y := 0; y < 3; y++ {
|
|
p := PVersion.Pixel()
|
|
if v&1 != 0 {
|
|
p |= Black
|
|
}
|
|
m[siz-11+y][x] = p
|
|
m[x][siz-11+y] = p
|
|
v >>= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
// One lonely black pixel
|
|
m[siz-8][8] = Unused.Pixel() | Black
|
|
|
|
return p, nil
|
|
}
|
|
|
|
// fplan adds the format pixels
|
|
func fplan(l Level, m Mask, p *Plan) error {
|
|
// Format pixels.
|
|
fb := uint32(l^1) << 13 // level: L=01, M=00, Q=11, H=10
|
|
fb |= uint32(m) << 10 // mask
|
|
const formatPoly = 0x537
|
|
rem := fb
|
|
for i := 14; i >= 10; i-- {
|
|
if rem&(1<<uint(i)) != 0 {
|
|
rem ^= formatPoly << uint(i-10)
|
|
}
|
|
}
|
|
fb |= rem
|
|
invert := uint32(0x5412)
|
|
siz := len(p.Pixel)
|
|
for i := uint(0); i < 15; i++ {
|
|
pix := Format.Pixel() + OffsetPixel(i)
|
|
if (fb>>i)&1 == 1 {
|
|
pix |= Black
|
|
}
|
|
if (invert>>i)&1 == 1 {
|
|
pix ^= Invert | Black
|
|
}
|
|
// top left
|
|
switch {
|
|
case i < 6:
|
|
p.Pixel[i][8] = pix
|
|
case i < 8:
|
|
p.Pixel[i+1][8] = pix
|
|
case i < 9:
|
|
p.Pixel[8][7] = pix
|
|
default:
|
|
p.Pixel[8][14-i] = pix
|
|
}
|
|
// bottom right
|
|
switch {
|
|
case i < 8:
|
|
p.Pixel[8][siz-1-int(i)] = pix
|
|
default:
|
|
p.Pixel[siz-1-int(14-i)][8] = pix
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// lplan edits a version-only Plan to add information
|
|
// about the error correction levels.
|
|
func lplan(v Version, l Level, p *Plan) error {
|
|
p.Level = l
|
|
|
|
nblock := vtab[v].level[l].nblock
|
|
ne := vtab[v].level[l].check
|
|
nde := (vtab[v].bytes - ne*nblock) / nblock
|
|
extra := (vtab[v].bytes - ne*nblock) % nblock
|
|
dataBits := (nde*nblock + extra) * 8
|
|
checkBits := ne * nblock * 8
|
|
|
|
p.DataBytes = vtab[v].bytes - ne*nblock
|
|
p.CheckBytes = ne * nblock
|
|
p.Blocks = nblock
|
|
|
|
// Make data + checksum pixels.
|
|
data := make([]Pixel, dataBits)
|
|
for i := range data {
|
|
data[i] = Data.Pixel() | OffsetPixel(uint(i))
|
|
}
|
|
check := make([]Pixel, checkBits)
|
|
for i := range check {
|
|
check[i] = Check.Pixel() | OffsetPixel(uint(i+dataBits))
|
|
}
|
|
|
|
// Split into blocks.
|
|
dataList := make([][]Pixel, nblock)
|
|
checkList := make([][]Pixel, nblock)
|
|
for i := 0; i < nblock; i++ {
|
|
// The last few blocks have an extra data byte (8 pixels).
|
|
nd := nde
|
|
if i >= nblock-extra {
|
|
nd++
|
|
}
|
|
dataList[i], data = data[0:nd*8], data[nd*8:]
|
|
checkList[i], check = check[0:ne*8], check[ne*8:]
|
|
}
|
|
if len(data) != 0 || len(check) != 0 {
|
|
panic("data/check math")
|
|
}
|
|
|
|
// Build up bit sequence, taking first byte of each block,
|
|
// then second byte, and so on. Then checksums.
|
|
bits := make([]Pixel, dataBits+checkBits)
|
|
dst := bits
|
|
for i := 0; i < nde+1; i++ {
|
|
for _, b := range dataList {
|
|
if i*8 < len(b) {
|
|
copy(dst, b[i*8:(i+1)*8])
|
|
dst = dst[8:]
|
|
}
|
|
}
|
|
}
|
|
for i := 0; i < ne; i++ {
|
|
for _, b := range checkList {
|
|
if i*8 < len(b) {
|
|
copy(dst, b[i*8:(i+1)*8])
|
|
dst = dst[8:]
|
|
}
|
|
}
|
|
}
|
|
if len(dst) != 0 {
|
|
panic("dst math")
|
|
}
|
|
|
|
// Sweep up pair of columns,
|
|
// then down, assigning to right then left pixel.
|
|
// Repeat.
|
|
// See Figure 2 of http://www.pclviewer.com/rs2/qrtopology.htm
|
|
siz := len(p.Pixel)
|
|
rem := make([]Pixel, 7)
|
|
for i := range rem {
|
|
rem[i] = Extra.Pixel()
|
|
}
|
|
src := append(bits, rem...)
|
|
for x := siz; x > 0; {
|
|
for y := siz - 1; y >= 0; y-- {
|
|
if p.Pixel[y][x-1].Role() == 0 {
|
|
p.Pixel[y][x-1], src = src[0], src[1:]
|
|
}
|
|
if p.Pixel[y][x-2].Role() == 0 {
|
|
p.Pixel[y][x-2], src = src[0], src[1:]
|
|
}
|
|
}
|
|
x -= 2
|
|
if x == 7 { // vertical timing strip
|
|
x--
|
|
}
|
|
for y := 0; y < siz; y++ {
|
|
if p.Pixel[y][x-1].Role() == 0 {
|
|
p.Pixel[y][x-1], src = src[0], src[1:]
|
|
}
|
|
if p.Pixel[y][x-2].Role() == 0 {
|
|
p.Pixel[y][x-2], src = src[0], src[1:]
|
|
}
|
|
}
|
|
x -= 2
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// mplan edits a version+level-only Plan to add the mask.
|
|
func mplan(m Mask, p *Plan) error {
|
|
p.Mask = m
|
|
for y, row := range p.Pixel {
|
|
for x, pix := range row {
|
|
if r := pix.Role(); (r == Data || r == Check || r == Extra) && p.Mask.Invert(y, x) {
|
|
row[x] ^= Black | Invert
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// posBox draws a position (large) box at upper left x, y.
|
|
func posBox(m [][]Pixel, x, y int) {
|
|
pos := Position.Pixel()
|
|
// box
|
|
for dy := 0; dy < 7; dy++ {
|
|
for dx := 0; dx < 7; dx++ {
|
|
p := pos
|
|
if dx == 0 || dx == 6 || dy == 0 || dy == 6 || 2 <= dx && dx <= 4 && 2 <= dy && dy <= 4 {
|
|
p |= Black
|
|
}
|
|
m[y+dy][x+dx] = p
|
|
}
|
|
}
|
|
// white border
|
|
for dy := -1; dy < 8; dy++ {
|
|
if 0 <= y+dy && y+dy < len(m) {
|
|
if x > 0 {
|
|
m[y+dy][x-1] = pos
|
|
}
|
|
if x+7 < len(m) {
|
|
m[y+dy][x+7] = pos
|
|
}
|
|
}
|
|
}
|
|
for dx := -1; dx < 8; dx++ {
|
|
if 0 <= x+dx && x+dx < len(m) {
|
|
if y > 0 {
|
|
m[y-1][x+dx] = pos
|
|
}
|
|
if y+7 < len(m) {
|
|
m[y+7][x+dx] = pos
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// alignBox draw an alignment (small) box at upper left x, y.
|
|
func alignBox(m [][]Pixel, x, y int) {
|
|
// box
|
|
align := Alignment.Pixel()
|
|
for dy := 0; dy < 5; dy++ {
|
|
for dx := 0; dx < 5; dx++ {
|
|
p := align
|
|
if dx == 0 || dx == 4 || dy == 0 || dy == 4 || dx == 2 && dy == 2 {
|
|
p |= Black
|
|
}
|
|
m[y+dy][x+dx] = p
|
|
}
|
|
}
|
|
}
|