syncthing/vendor/github.com/prometheus/common/model/fingerprinting.go
Jakob Borg 916ec63af6 cmd/stdiscosrv: New discovery server (fixes #4618)
This is a new revision of the discovery server. Relevant changes and
non-changes:

- Protocol towards clients is unchanged.

- Recommended large scale design is still to be deployed nehind nginx (I
  tested, and it's still a lot faster at terminating TLS).

- Database backend is leveldb again, only. It scales enough, is easy to
  setup, and we don't need any backend to take care of.

- Server supports replication. This is a simple TCP channel - protect it
  with a firewall when deploying over the internet. (We deploy this within
  the same datacenter, and with firewall.) Any incoming client announces
  are sent over the replication channel(s) to other peer discosrvs.
  Incoming replication changes are applied to the database as if they came
  from clients, but without the TLS/certificate overhead.

- Metrics are exposed using the prometheus library, when enabled.

- The database values and replication protocol is protobuf, because JSON
  was quite CPU intensive when I tried that and benchmarked it.

- The "Retry-After" value for failed lookups gets slowly increased from
  a default of 120 seconds, by 5 seconds for each failed lookup,
  independently by each discosrv. This lowers the query load over time for
  clients that are never seen. The Retry-After maxes out at 3600 after a
  couple of weeks of this increase. The number of failed lookups is
  stored in the database, now and then (avoiding making each lookup a
  database put).

All in all this means clients can be pointed towards a cluster using
just multiple A / AAAA records to gain both load sharing and redundancy
(if one is down, clients will talk to the remaining ones).

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
2018-01-14 08:52:31 +00:00

106 lines
2.5 KiB
Go

// Copyright 2013 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package model
import (
"fmt"
"strconv"
)
// Fingerprint provides a hash-capable representation of a Metric.
// For our purposes, FNV-1A 64-bit is used.
type Fingerprint uint64
// FingerprintFromString transforms a string representation into a Fingerprint.
func FingerprintFromString(s string) (Fingerprint, error) {
num, err := strconv.ParseUint(s, 16, 64)
return Fingerprint(num), err
}
// ParseFingerprint parses the input string into a fingerprint.
func ParseFingerprint(s string) (Fingerprint, error) {
num, err := strconv.ParseUint(s, 16, 64)
if err != nil {
return 0, err
}
return Fingerprint(num), nil
}
func (f Fingerprint) String() string {
return fmt.Sprintf("%016x", uint64(f))
}
// Fingerprints represents a collection of Fingerprint subject to a given
// natural sorting scheme. It implements sort.Interface.
type Fingerprints []Fingerprint
// Len implements sort.Interface.
func (f Fingerprints) Len() int {
return len(f)
}
// Less implements sort.Interface.
func (f Fingerprints) Less(i, j int) bool {
return f[i] < f[j]
}
// Swap implements sort.Interface.
func (f Fingerprints) Swap(i, j int) {
f[i], f[j] = f[j], f[i]
}
// FingerprintSet is a set of Fingerprints.
type FingerprintSet map[Fingerprint]struct{}
// Equal returns true if both sets contain the same elements (and not more).
func (s FingerprintSet) Equal(o FingerprintSet) bool {
if len(s) != len(o) {
return false
}
for k := range s {
if _, ok := o[k]; !ok {
return false
}
}
return true
}
// Intersection returns the elements contained in both sets.
func (s FingerprintSet) Intersection(o FingerprintSet) FingerprintSet {
myLength, otherLength := len(s), len(o)
if myLength == 0 || otherLength == 0 {
return FingerprintSet{}
}
subSet := s
superSet := o
if otherLength < myLength {
subSet = o
superSet = s
}
out := FingerprintSet{}
for k := range subSet {
if _, ok := superSet[k]; ok {
out[k] = struct{}{}
}
}
return out
}