syncthing/lib/db/backend/backend.go
greatroar de719ac409
lib/db: Inline sync.Once in releaser (#7938)
Having a pointer to a Once suggests that it is shared with other
objects, but it never is.
2021-09-10 09:58:17 +02:00

198 lines
6.0 KiB
Go

// Copyright (C) 2019 The Syncthing Authors.
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
package backend
import (
"errors"
"sync"
)
// CommitHook is a function that is executed before a WriteTransaction is
// committed or before it is flushed to disk, e.g. on calling CheckPoint. The
// transaction can be accessed via a closure.
type CommitHook func(WriteTransaction) error
// The Reader interface specifies the read-only operations available on the
// main database and on read-only transactions (snapshots). Note that when
// called directly on the database handle these operations may take implicit
// transactions and performance may suffer.
type Reader interface {
Get(key []byte) ([]byte, error)
NewPrefixIterator(prefix []byte) (Iterator, error)
NewRangeIterator(first, last []byte) (Iterator, error)
}
// The Writer interface specifies the mutating operations available on the
// main database and on writable transactions. Note that when called
// directly on the database handle these operations may take implicit
// transactions and performance may suffer.
type Writer interface {
Put(key, val []byte) error
Delete(key []byte) error
}
// The ReadTransaction interface specifies the operations on read-only
// transactions. Every ReadTransaction must be released when no longer
// required.
type ReadTransaction interface {
Reader
Release()
}
// The WriteTransaction interface specifies the operations on writable
// transactions. Every WriteTransaction must be either committed or released
// (i.e., discarded) when no longer required. No further operations must be
// performed after release or commit (regardless of whether commit succeeded),
// with one exception -- it's fine to release an already committed or released
// transaction.
//
// A Checkpoint is a potential partial commit of the transaction so far, for
// purposes of saving memory when transactions are in-RAM. Note that
// transactions may be checkpointed *anyway* even if this is not called, due to
// resource constraints, but this gives you a chance to decide when. If, and
// only if, calling Checkpoint will result in a partial commit/flush, the
// CommitHooks passed to Backend.NewWriteTransaction are called before
// committing. If any of those returns an error, committing is aborted and the
// error bubbled.
type WriteTransaction interface {
ReadTransaction
Writer
Checkpoint() error
Commit() error
}
// The Iterator interface specifies the operations available on iterators
// returned by NewPrefixIterator and NewRangeIterator. The iterator pattern
// is to loop while Next returns true, then check Error after the loop. Next
// will return false when iteration is complete (Error() == nil) or when
// there is an error preventing iteration, which is then returned by
// Error(). For example:
//
// it, err := db.NewPrefixIterator(nil)
// if err != nil {
// // problem preventing iteration
// }
// defer it.Release()
// for it.Next() {
// // ...
// }
// if err := it.Error(); err != nil {
// // there was a database problem while iterating
// }
//
// An iterator must be Released when no longer required. The Error method
// can be called either before or after Release with the same results. If an
// iterator was created in a transaction (whether read-only or write) it
// must be released before the transaction is released (or committed).
type Iterator interface {
Next() bool
Key() []byte
Value() []byte
Error() error
Release()
}
// The Backend interface represents the main database handle. It supports
// both read/write operations and opening read-only or writable
// transactions. Depending on the actual implementation, individual
// read/write operations may be implicitly wrapped in transactions, making
// them perform quite badly when used repeatedly. For bulk operations,
// consider always using a transaction of the appropriate type. The
// transaction isolation level is "read committed" - there are no dirty
// reads.
// Location returns the path to the database, as given to Open. The returned string
// is empty for a db in memory.
type Backend interface {
Reader
Writer
NewReadTransaction() (ReadTransaction, error)
NewWriteTransaction(hooks ...CommitHook) (WriteTransaction, error)
Close() error
Compact() error
Location() string
}
type Tuning int
const (
// N.b. these constants must match those in lib/config.Tuning!
TuningAuto Tuning = iota
TuningSmall
TuningLarge
)
func Open(path string, tuning Tuning) (Backend, error) {
return OpenLevelDB(path, tuning)
}
func OpenMemory() Backend {
return OpenLevelDBMemory()
}
type errClosed struct{}
func (*errClosed) Error() string { return "database is closed" }
type errNotFound struct{}
func (*errNotFound) Error() string { return "key not found" }
func IsClosed(err error) bool {
e := &errClosed{}
return errors.As(err, &e)
}
func IsNotFound(err error) bool {
e := &errNotFound{}
return errors.As(err, &e)
}
// releaser manages counting on top of a waitgroup
type releaser struct {
wg *closeWaitGroup
once sync.Once
}
func newReleaser(wg *closeWaitGroup) (*releaser, error) {
if err := wg.Add(1); err != nil {
return nil, err
}
return &releaser{wg: wg}, nil
}
func (r *releaser) Release() {
// We use the Once because we may get called multiple times from
// Commit() and deferred Release().
r.once.Do(r.wg.Done)
}
// closeWaitGroup behaves just like a sync.WaitGroup, but does not require
// a single routine to do the Add and Wait calls. If Add is called after
// CloseWait, it will return an error, and both are safe to be used concurrently.
type closeWaitGroup struct {
sync.WaitGroup
closed bool
closeMut sync.RWMutex
}
func (cg *closeWaitGroup) Add(i int) error {
cg.closeMut.RLock()
defer cg.closeMut.RUnlock()
if cg.closed {
return &errClosed{}
}
cg.WaitGroup.Add(i)
return nil
}
func (cg *closeWaitGroup) CloseWait() {
cg.closeMut.Lock()
cg.closed = true
cg.closeMut.Unlock()
cg.WaitGroup.Wait()
}