syncthing/vendor/github.com/gernest/wow/wow.go
Jakob Borg 916ec63af6 cmd/stdiscosrv: New discovery server (fixes #4618)
This is a new revision of the discovery server. Relevant changes and
non-changes:

- Protocol towards clients is unchanged.

- Recommended large scale design is still to be deployed nehind nginx (I
  tested, and it's still a lot faster at terminating TLS).

- Database backend is leveldb again, only. It scales enough, is easy to
  setup, and we don't need any backend to take care of.

- Server supports replication. This is a simple TCP channel - protect it
  with a firewall when deploying over the internet. (We deploy this within
  the same datacenter, and with firewall.) Any incoming client announces
  are sent over the replication channel(s) to other peer discosrvs.
  Incoming replication changes are applied to the database as if they came
  from clients, but without the TLS/certificate overhead.

- Metrics are exposed using the prometheus library, when enabled.

- The database values and replication protocol is protobuf, because JSON
  was quite CPU intensive when I tried that and benchmarked it.

- The "Retry-After" value for failed lookups gets slowly increased from
  a default of 120 seconds, by 5 seconds for each failed lookup,
  independently by each discosrv. This lowers the query load over time for
  clients that are never seen. The Retry-After maxes out at 3600 after a
  couple of weeks of this increase. The number of failed lookups is
  stored in the database, now and then (avoiding making each lookup a
  database put).

All in all this means clients can be pointed towards a cluster using
just multiple A / AAAA records to gain both load sharing and redundancy
(if one is down, clients will talk to the remaining ones).

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4648
2018-01-14 08:52:31 +00:00

123 lines
2.4 KiB
Go

package wow
import (
"context"
"fmt"
"io"
"os"
"sync"
"time"
"github.com/gernest/wow/spin"
"golang.org/x/crypto/ssh/terminal"
)
const erase = "\033[2K\r"
// Wow writes beautiful spinners on the terminal.
type Wow struct {
txt string
s spin.Spinner
out io.Writer
running bool
done func()
mu sync.RWMutex
IsTerminal bool
}
// New creates a new wow instance ready to start spinning.
func New(o io.Writer, s spin.Spinner, text string, options ...func(*Wow)) *Wow {
isTerminal := terminal.IsTerminal(int(os.Stdout.Fd()))
wow := Wow{out: o, s: s, txt: text, IsTerminal: isTerminal}
for _, option := range options {
option(&wow)
}
return &wow
}
// Start starts the spinner. The frames are written based on the spinner
// interval.
func (w *Wow) Start() {
if !w.running {
ctx, done := context.WithCancel(context.Background())
t := time.NewTicker(time.Duration(w.s.Interval) * time.Millisecond)
w.done = done
w.running = true
go func() {
at := 0
for {
select {
case <-ctx.Done():
t.Stop()
break
case <-t.C:
txt := erase + w.s.Frames[at%len(w.s.Frames)] + w.txt
if w.IsTerminal {
fmt.Fprint(w.out, txt)
}
at++
}
}
}()
}
}
// Stop stops the spinner
func (w *Wow) Stop() {
if w.done != nil {
w.done()
}
w.running = false
}
// Spinner sets s to the current spinner
func (w *Wow) Spinner(s spin.Spinner) *Wow {
w.Stop()
w.s = s
w.Start()
return w
}
// Text adds text to the current spinner
func (w *Wow) Text(txt string) *Wow {
w.mu.Lock()
w.txt = txt
w.mu.Unlock()
return w
}
// Persist writes the last character of the currect spinner frames together with
// the text on stdout.
//
// A new line is added at the end to ensure the text stay that way.
func (w *Wow) Persist() {
w.Stop()
at := len(w.s.Frames) - 1
txt := erase + w.s.Frames[at] + w.txt + "\n"
if w.IsTerminal {
fmt.Fprint(w.out, txt)
}
}
// PersistWith writes the last frame of s together with text with a new line
// added to make it stick.
func (w *Wow) PersistWith(s spin.Spinner, text string) {
w.Stop()
var a string
if len(s.Frames) > 0 {
a = s.Frames[len(s.Frames)-1]
}
txt := erase + a + text + "\n"
if w.IsTerminal {
fmt.Fprint(w.out, txt)
}
}
// ForceOutput forces all output even if not not outputting directly to a terminal
func ForceOutput(w *Wow) {
w.IsTerminal = true
}