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conky/src/data-source.hh

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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
* vim: ts=4 sw=4 noet ai cindent syntax=cpp
*
* Conky, a system monitor, based on torsmo
*
* Please see COPYING for details
*
* Copyright (C) 2010 Pavel Labath et al.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DATA_SOURCE_HH
#define DATA_SOURCE_HH
#include <memory>
#include <stdexcept>
#include <string>
#include <type_traits>
#include "luamm.hh"
namespace conky {
class data_source_base;
/*
* Recieves a lua table on the stack and the name the object was registered with. It should
* pop the table after consuming it and return the data source.
*/
typedef std::function<std::shared_ptr<data_source_base> (lua::state &l, const std::string &name)> data_source_factory;
/*
* A base class for all data sources.
* API consists of two functions:
* - get_number should return numeric representation of the data (if available). This can
* then be used when drawing graphs, bars, ... The default implementation returns NaN.
* - get_text should return textual representation of the data. This is used when simple
* displaying the value of the data source. The default implementation converts
* get_number() to a string, but you can override to return anything (e.g. add units)
*/
class data_source_base {
public:
const std::string name;
data_source_base(const std::string &name_)
: name(name_)
{}
virtual ~data_source_base() {}
virtual double get_number() const;
virtual std::string get_text() const;
};
/*
* A simple data source that returns the value of some variable.
* It ignores the lua table, but one can create a wrapper for the factory function that uses
* data in the table to decide which variable to return.
*/
template<typename T>
class simple_numeric_source: public data_source_base {
static_assert(std::is_convertible<T, double>::value, "T must be convertible to double");
const T *source;
simple_numeric_source(const std::string &name_, const T *source_)
: data_source_base(name_), source(source_)
{}
public:
static std::shared_ptr<data_source_base>
factory(lua::state &l, const std::string &name, const T *source);
virtual double get_number() const
{ return *source; }
};
/*
* Declaring an object of this type at global scope will register a data source with the give
* name and factory function.
*/
class register_data_source {
public:
register_data_source(const std::string &name, const data_source_factory &factory_func);
};
/*
* Use this to declare a data source that has been disabled during compilation. We can then
* print a nice error message telling the used which setting to enable.
*/
class register_disabled_data_source {
public:
register_disabled_data_source(const std::string &name, const std::string &setting);
};
}
#endif /* DATA_SOURCE_HH */