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conky/src/setting.cc

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/* -*- mode: c++; c-basic-offset: 4; tab-width: 4; indent-tabs-mode: t -*-
* vim: ts=4 sw=4 noet ai cindent syntax=cpp
*
* Conky, a system monitor, based on torsmo
*
* Please see COPYING for details
*
* Copyright (C) 2010 Pavel Labath et al.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <config.h>
#include "setting.hh"
namespace conky {
namespace priv {
/*
* We cannot construct this object statically, because order of object construction in
* different modules is not defined, so config_setting_base could be called before this
* object is constructed. Therefore, we create it on the first call to
* config_setting_base constructor.
*/
config_settings_t *config_settings;
config_setting_base::config_setting_base(const std::string &name_,
const lua_setter_t &lua_setter_)
: name(name_), lua_setter(lua_setter_)
{
struct config_settings_constructor {
config_settings_constructor() { priv::config_settings = new config_settings_t; }
~config_settings_constructor() { delete config_settings; config_settings = NULL; }
};
static config_settings_constructor constructor;
bool inserted = config_settings->insert({name, this}).second;
if(not inserted)
throw std::logic_error("Setting with name '" + name + "' already registered");
}
void config_setting_base::lua_set(lua::state &l)
{
lua::stack_sentry s(l, -1);
l.checkstack(2);
l.getglobal("conky");
l.rawgetfield(-1, "config");
l.replace(-2);
l.insert(-2);
l.pushstring(name.c_str());
l.insert(-2);
l.settable(-3);
l.pop();
}
}
namespace {
/*
* Performs the actual assignment of settings. Calls the setting-specific setter after
* some sanity-checking.
* stack on entry: | ..., new_config_table, key, value, old_value |
* stack on exit: | ..., new_config_table, key |
*/
void process_setting(lua::state &l, bool init)
{
lua::stack_sentry s(l, -2);
int type = l.type(-3);
if(type != lua::TSTRING) {
NORM_ERR("invalid setting of type '%s'", l.type_name(type));
return;
}
std::string name = l.tostring(-3);
auto iter = priv::config_settings->find(name);
if(iter == priv::config_settings->end()) {
NORM_ERR("Unknown setting '%s'", name.c_str());
return;
}
iter->second->lua_setter(&l, init);
l.pushvalue(-2);
l.insert(-2);
l.rawset(-4);
}
/*
* Called when user sets a new value for a setting
* stack on entry: | config_table, key, value |
* stack on exit: | |
*/
int config__newindex(lua::state *l)
{
lua::stack_sentry s(*l, -3);
l->checkstack(1);
l->getmetatable(-3);
l->replace(-4);
l->pushvalue(-2);
l->rawget(-4);
process_setting(*l, false);
return 0;
}
}
void simple_lua_setter(lua::state *l, bool)
{ l->pop(); }
/*
* Called after the initial loading of the config file. Performs the initial assignments.
* at least one setting should always be registered, so config_settings will not be null
* stack on entry: | ... |
* stack on exit: | ... |
*/
void check_config_settings(lua::state &l)
{
lua::stack_sentry s(l);
l.checkstack(6);
l.getglobal("conky"); {
l.rawgetfield(-1, "config"); {
if(l.type(-1) != lua::TTABLE)
throw std::runtime_error("conky.config must be a table");
// new conky.config table, containing only valid settings
l.newtable(); {
l.pushnil();
while(l.next(-3)) {
l.pushnil();
process_setting(l, true);
}
} l.replace(-2);
l.pushboolean(false);
l.rawsetfield(-2, "__metatable");
l.pushvalue(-1);
l.rawsetfield(-2, "__index");
l.pushfunction(&config__newindex);
l.rawsetfield(-2, "__newindex");
// conky.config will not be a table, but a userdata with some metamethods
// we do this because we want to control access to the settings
// we use the metatable for storing the settings, that means having a setting
// whose name stars with "__" is a bad idea
l.newuserdata(1);
l.insert(-2);
l.setmetatable(-2);
} l.rawsetfield(-2, "config");
} l.pop();
}
/////////// example settings, remove after real settings are available ///////
config_setting<std::string> asdf("asdf");
}