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gradients: fix saturation/luma calculations for 32-bit systems (#1470)
* gradients: fix saturation calculation for 32-bit systems this multiplication has two 512 scale factors as well as 360 and a color difference of up to 255. as such, it can overflow 32 bits, which results in an incorrect saturation value being computed cast to uint64_t so we have enough bits to multiply without overflow * gradients: fix luma calculation for 32-bit systems this multiplication has 0-255 colors at 512 scale factor being multiplied by 10000 (summed across components), then multiplied by 360 this multiplication (360 * 10000 * 255 * 512) overflows a long on 32-bit systems, computing the wrong luma value cast to uint64_t so we have enough bits to multiply without overflow --------- Co-authored-by: bi4k8 <bi4k8@github>
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@ -156,7 +156,7 @@ void hsv_gradient_factory::convert_from_scaled_rgb(long *const scaled,
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auto value = get_value(scaled);
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auto minimum = get_minimum(scaled);
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auto chroma = value - minimum;
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auto saturation = (SCALE360 * chroma) / value;
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long saturation = (SCALE360 * (uint64_t)chroma) / value;
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target[0] = get_hue(scaled, chroma, value);
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target[1] = saturation;
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@ -199,7 +199,7 @@ namespace {
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// Using Rec.2020 color space
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// Y' = 0.2627 x R + 0.6780 x G + 0.0593 x B
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long get_luma(long *const rgb) {
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return 360L * (2627L * rgb[0] + 6780L * rgb[1] + 593L * rgb[2]) / 10000L;
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return 360L * (uint64_t)(2627L * rgb[0] + 6780L * rgb[1] + 593L * rgb[2]) / 10000L;
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}
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// Using Rec.2020 color space
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