mirror of
https://github.com/Llewellynvdm/conky.git
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354 lines
10 KiB
C++
354 lines
10 KiB
C++
/*
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*
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* Conky, a system monitor, based on torsmo
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*
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* Any original torsmo code is licensed under the BSD license
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*
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* All code written since the fork of torsmo is licensed under the GPL
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*
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* Please see COPYING for details
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*
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* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
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* Copyright (c) 2005-2019 Brenden Matthews, Philip Kovacs, et. al.
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* (see AUTHORS)
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* All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "conky.h"
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#include "logging.h"
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#ifdef BUILD_X11
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#include "x11.h"
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#endif
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/* precalculated: 31/255, and 63/255 */
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#define CONST_8_TO_5_BITS 0.12156862745098
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#define CONST_8_TO_6_BITS 0.247058823529412
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#define CONST_SCALE 512L
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#define CONST_SCALE_HALF (CONST_SCALE / 2)
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#define CONST_SCALE2 (CONST_SCALE * 2L)
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#define CONST_SCALE4 (CONST_SCALE * 4L)
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#define CONST_SCALE6 (CONST_SCALE * 6L)
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#define CONST_SCALE60 (CONST_SCALE * 60L)
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#define CONST_SCALE120 (CONST_SCALE * 120L)
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#define CONST_SCALE180 (CONST_SCALE * 180L)
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#define CONST_SCALE240 (CONST_SCALE * 240L)
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#define CONST_SCALE300 (CONST_SCALE * 300L)
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#define CONST_SCALE360 (CONST_SCALE * 360L)
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static short colour_depth = 0;
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static long redmask, greenmask, bluemask;
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static void set_up_gradient() {
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int i;
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#ifdef BUILD_X11
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if (out_to_x.get(*state)) {
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colour_depth = DisplayPlanes(display, screen);
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} else
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#endif /* BUILD_X11 */
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{
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colour_depth = 16;
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}
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if (colour_depth != 24 && colour_depth != 16) {
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NORM_ERR(
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"using non-standard colour depth, gradients may look like a "
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"lolly-pop");
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}
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redmask = 0;
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greenmask = 0;
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bluemask = 0;
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for (i = (colour_depth / 3) - 1; i >= 0; i--) {
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redmask |= 1 << i;
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greenmask |= 1 << i;
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bluemask |= 1 << i;
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}
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if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); }
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redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
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greenmask = greenmask << (colour_depth / 3);
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}
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/* adjust colour values depending on colour depth */
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unsigned int adjust_colours(unsigned int colour) {
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double r, g, b;
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if (colour_depth == 0) { set_up_gradient(); }
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if (colour_depth == 16) {
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r = (colour & 0xff0000) >> 16;
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g = (colour & 0xff00) >> 8;
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b = colour & 0xff;
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colour = static_cast<int>(r * CONST_8_TO_5_BITS) << 11;
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colour |= static_cast<int>(g * CONST_8_TO_6_BITS) << 5;
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colour |= static_cast<int>(b * CONST_8_TO_5_BITS);
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}
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return colour;
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}
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/* this function returns the next colour between two colours for a gradient */
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unsigned long *do_gradient(int width, unsigned long first_colour,
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unsigned long last_colour) {
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int red1, green1, blue1; // first colour
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int red2, green2, blue2; // last colour
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int reddiff, greendiff, bluediff; // difference
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short redshift = (2 * colour_depth / 3 + colour_depth % 3);
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short greenshift = (colour_depth / 3);
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auto *colours =
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static_cast<unsigned long *>(malloc(width * sizeof(unsigned long)));
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int i;
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if (colour_depth == 0) { set_up_gradient(); }
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red1 = (first_colour & redmask) >> redshift;
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green1 = (first_colour & greenmask) >> greenshift;
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blue1 = first_colour & bluemask;
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red2 = (last_colour & redmask) >> redshift;
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green2 = (last_colour & greenmask) >> greenshift;
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blue2 = last_colour & bluemask;
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reddiff = abs(red1 - red2);
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greendiff = abs(green1 - green2);
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bluediff = abs(blue1 - blue2);
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#ifdef HAVE_OPENMP
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#pragma omp parallel for schedule(dynamic, 10) shared(colours)
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#endif /* HAVE_OPENMP */
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for (i = 0; i < width; i++) {
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int red3 = 0, green3 = 0, blue3 = 0; // colour components
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float factor = (static_cast<float>(i) / (width - 1));
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/* the '+ 0.5' bit rounds our floats to ints properly */
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if (red1 >= red2) {
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red3 = -(factor * reddiff) - 0.5;
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} else if (red1 < red2) {
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red3 = factor * reddiff + 0.5;
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}
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if (green1 >= green2) {
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green3 = -(factor * greendiff) - 0.5;
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} else if (green1 < green2) {
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green3 = factor * greendiff + 0.5;
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}
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if (blue1 >= blue2) {
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blue3 = -(factor * bluediff) - 0.5;
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} else if (blue1 < blue2) {
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blue3 = factor * bluediff + 0.5;
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}
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red3 += red1;
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green3 += green1;
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blue3 += blue1;
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if (red3 < 0) { red3 = 0; }
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if (green3 < 0) { green3 = 0; }
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if (blue3 < 0) { blue3 = 0; }
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if (red3 > bluemask) { red3 = bluemask; }
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if (green3 > bluemask) { green3 = bluemask; }
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if (blue3 > bluemask) { blue3 = bluemask; }
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colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
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}
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return colours;
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}
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long to_decimal_scale(long value, long max_value) {
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if (value == 0) {
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return 0;
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} else if (value > 0) {
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return (value * CONST_SCALE + max_value - 1) / max_value;
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}
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return -((abs(value) * CONST_SCALE + max_value - 1) / max_value);
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}
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long from_decimal_scale(long value, long max_value) {
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if (value == 0) {
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return 0;
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} else if (value > 0) {
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return (value * max_value + CONST_SCALE_HALF) / CONST_SCALE;
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}
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return -((abs(value) * max_value + CONST_SCALE_HALF) / CONST_SCALE);
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}
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void scaled_rgb_to_scaled_hsv(long * const rgb, long *hsv) {
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long val = rgb[0] > rgb[1] ? MAX(rgb[0], rgb[2]) : MAX(rgb[1], rgb[2]);
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long cmin = rgb[0] < rgb[1] ? MIN(rgb[0], rgb[2]) : MIN(rgb[1], rgb[2]);
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long delta = val - cmin;
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long hue;
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if (delta == 0) {
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hue = 0;
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} else {
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long d;
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long offset;
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if (rgb[0] == val) {
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d = rgb[1] - rgb[2];
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offset = 0;
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} else if (rgb[1] == val) {
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d = rgb[2] - rgb[0];
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offset = CONST_SCALE2;
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} else {
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d = rgb[0] - rgb[1];
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offset = CONST_SCALE4;
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}
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long h = (CONST_SCALE * d + delta / 2) / delta + offset;
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hue = 60L * ((CONST_SCALE6 + h) % CONST_SCALE6);
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}
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long sat;
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if (val == 0) {
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sat = 0;
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} else {
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sat = (CONST_SCALE * delta + val / 2) / val;
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}
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hsv[0] = hue;
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hsv[1] = sat;
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hsv[2] = val;
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}
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void scaled_hsv_to_scaled_rgb(long *const hsv, long *rgb) {
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long c = (hsv[2] * hsv[1] + CONST_SCALE_HALF) / CONST_SCALE;
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long hue = hsv[0] % CONST_SCALE360;
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long x = (c *
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(CONST_SCALE - abs(((hue + 30L) / 60L) % CONST_SCALE2 - CONST_SCALE))
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+ CONST_SCALE_HALF) / CONST_SCALE;
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long m = hsv[2] - c;
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rgb[0] = m;
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rgb[1] = m;
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rgb[2] = m;
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if (hue < CONST_SCALE60) {
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rgb[0] += c;
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rgb[1] += x;
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} else if (hue < CONST_SCALE120) {
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rgb[0] += x;
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rgb[1] += c;
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} else if (hue < CONST_SCALE180) {
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rgb[1] += c;
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rgb[2] += x;
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} else if (hue < CONST_SCALE240) {
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rgb[1] += x;
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rgb[2] += c;
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} else if (hue < CONST_SCALE300) {
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rgb[2] += c;
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rgb[0] += x;
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} else {
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rgb[2] += x;
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rgb[0] += c;
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}
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}
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/* this function returns the next colour between two colours in hsv space for a gradient */
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unsigned long *do_hsv_gradient(int width,
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unsigned long first_colour,
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unsigned long last_colour) {
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long rgb1[3], rgb2[3], rgb3[3];
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long hsv1[3], hsv2[3];
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long hueDiff, satDiff, valDiff;
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int redshift = (2 * colour_depth / 3 + colour_depth % 3);
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int greenshift = (colour_depth / 3);
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auto *colours =
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static_cast<unsigned long *>(malloc(width * sizeof(unsigned long)));
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int i;
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if (colour_depth == 0) { set_up_gradient(); }
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rgb1[0] = to_decimal_scale((first_colour & redmask) >> redshift, redmask >> redshift);
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rgb1[1] = to_decimal_scale((first_colour & greenmask) >> greenshift, greenmask >> greenshift);
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rgb1[2] = to_decimal_scale(first_colour & bluemask, bluemask);
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rgb2[0] = to_decimal_scale((last_colour & redmask) >> redshift, redmask >> redshift);
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rgb2[1] = to_decimal_scale((last_colour & greenmask) >> greenshift, greenmask >> greenshift);
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rgb2[2] = to_decimal_scale(last_colour & bluemask, bluemask);
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scaled_rgb_to_scaled_hsv(rgb1, hsv1);
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scaled_rgb_to_scaled_hsv(rgb2, hsv2);
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hueDiff = hsv2[0] - hsv1[0];
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// use shortest hue path
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if (hueDiff > CONST_SCALE180) {
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hueDiff = hueDiff - CONST_SCALE360;
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} else if (hueDiff < -CONST_SCALE180) {
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hueDiff = hueDiff + CONST_SCALE360;
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}
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satDiff = hsv2[1] - hsv1[1];
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valDiff = hsv2[2] - hsv1[2];
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colours[0] = first_colour;
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colours[width - 1] = last_colour;
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for (i = 1; i < (width - 1); i++) {
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long k;
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long divisor = width - i;
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k = (hueDiff + divisor / 2) / divisor;
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hueDiff -= k;
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long h = hsv1[0] + k;
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if (h < 0) {
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hsv1[0] = CONST_SCALE360 + h;
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} else {
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hsv1[0] = h;
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}
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k = (satDiff + divisor / 2) / divisor;
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satDiff -= k;
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hsv1[1] += k;
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k = (valDiff + divisor / 2) / divisor;
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valDiff -= k;
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hsv1[2] += k;
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scaled_hsv_to_scaled_rgb(hsv1, rgb3);
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long red3 = from_decimal_scale(rgb3[0], bluemask);
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long green3 = from_decimal_scale(rgb3[1], bluemask);
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long blue3 = from_decimal_scale(rgb3[2], bluemask);
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colours[i] = (red3 << redshift) | (green3 << greenshift) | blue3;
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}
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return colours;
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}
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#ifdef BUILD_X11
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long get_x11_color(const char *name) {
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XColor color;
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color.pixel = 0;
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if (XParseColor(display, DefaultColormap(display, screen), name, &color) ==
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0) {
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/* lets check if it's a hex colour with the # missing in front
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* if yes, then do something about it */
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char newname[DEFAULT_TEXT_BUFFER_SIZE];
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newname[0] = '#';
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strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
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/* now lets try again */
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if (XParseColor(display, DefaultColormap(display, screen), &newname[0],
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&color) == 0) {
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NORM_ERR("can't parse X color '%s'", name);
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return 0xFF00FF;
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}
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}
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if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) {
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NORM_ERR("can't allocate X color '%s'", name);
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}
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return static_cast<long>(color.pixel);
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}
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long get_x11_color(const std::string &colour) {
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return get_x11_color(colour.c_str());
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}
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#endif
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