exa/src/output/details.rs

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Rust
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use column::{Alignment, Column, Cell};
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use xattr::Attribute;
use dir::Dir;
use file::{File, GREY};
use options::{Columns, FileFilter, RecurseOptions};
use users::OSUsers;
use locale;
use ansi_term::Style::Plain;
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/// With the **Details** view, the output gets formatted into columns, with
/// each `Column` object showing some piece of information about the file,
/// such as its size, or its permissions.
///
/// To do this, the results have to be written to a table, instead of
/// displaying each file immediately. Then, the width of each column can be
/// calculated based on the individual results, and the fields are padded
/// during output.
///
/// Almost all the heavy lifting is done in a Table object, which handles the
/// columns for each row.
#[derive(PartialEq, Debug, Copy)]
pub struct Details {
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/// A Columns object that says which columns should be included in the
/// output in the general case. Directories themselves can pick which
/// columns are *added* to this list, such as the Git column.
pub columns: Columns,
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/// Whether to recurse through directories with a tree view, and if so,
/// which options to use. This field is only relevant here if the `tree`
/// field of the RecurseOptions is `true`.
pub recurse: Option<(RecurseOptions, FileFilter)>,
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/// Whether to show a header line or not.
pub header: bool,
/// Whether to show each file's extended attributes.
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pub xattr: bool,
}
impl Details {
pub fn view(&self, dir: Option<&Dir>, files: &[File]) {
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// First, transform the Columns object into a vector of columns for
// the current directory.
let mut table = Table::with_columns(self.columns.for_dir(dir));
if self.header { table.add_header() }
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// Then add files to the table and print it out.
self.add_files_to_table(&mut table, files, 0);
table.print_table(self.xattr, self.recurse.is_some());
}
/// Adds files to the table - recursively, if the `recurse` option
/// is present.
fn add_files_to_table(&self, table: &mut Table, src: &[File], depth: usize) {
for (index, file) in src.iter().enumerate() {
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table.add_file(file, depth, index == src.len() - 1);
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// There are two types of recursion that exa supports: a tree
// view, which is dealt with here, and multiple listings, which is
// dealt with in the main module. So only actually recurse if we
// are in tree mode - the other case will be dealt with elsewhere.
if let Some((r, filter)) = self.recurse {
if r.tree == false || r.is_too_deep(depth) {
continue;
}
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// Use the filter to remove unwanted files *before* expanding
// them, so we don't examine any directories that wouldn't
// have their contents listed anyway.
if let Some(ref dir) = file.this {
let mut files = dir.files(true);
filter.transform_files(&mut files);
self.add_files_to_table(table, &files, depth + 1);
}
}
}
}
}
struct Row {
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/// Vector of cells to display.
cells: Vec<Cell>,
/// This file's name, in coloured output. The name is treated separately
/// from the other cells, as it never requires padding.
name: String,
/// How many directories deep into the tree structure this is. Directories
/// on top have depth 0.
depth: usize,
/// Vector of this file's extended attributes, if that feature is active.
attrs: Vec<Attribute>,
/// Whether this is the last entry in the directory. This flag is used
/// when calculating the tree view.
last: bool,
/// Whether this file is a directory and has any children. Also used when
/// calculating the tree view.
children: bool,
}
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/// A **Table** object gets built up by the view as it lists files and
/// directories.
struct Table {
columns: Vec<Column>,
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users: OSUsers,
locale: UserLocale,
rows: Vec<Row>,
}
impl Table {
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/// Create a new, empty Table object, setting the caching fields to their
/// empty states.
fn with_columns(columns: Vec<Column>) -> Table {
Table {
columns: columns,
users: OSUsers::empty_cache(),
locale: UserLocale::new(),
rows: Vec::new(),
}
}
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/// Add a dummy "header" row to the table, which contains the names of all
/// the columns, underlined. This has dummy data for the cases that aren't
/// actually used, such as the depth or list of attributes.
fn add_header(&mut self) {
let row = Row {
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depth: 0,
cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(),
name: Plain.underline().paint("Name").to_string(),
last: false,
attrs: Vec::new(),
children: false,
};
self.rows.push(row);
}
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/// Use the list of columns to find which cells should be produced for
/// this file, per-column.
fn cells_for_file(&mut self, file: &File) -> Vec<Cell> {
self.columns.clone().iter()
.map(|c| file.display(c, &mut self.users, &self.locale))
.collect()
}
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/// Get the cells for the given file, and add the result to the table.
fn add_file(&mut self, file: &File, depth: usize, last: bool) {
let row = Row {
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depth: depth,
cells: self.cells_for_file(file),
name: file.file_name_view(),
last: last,
attrs: file.xattrs.clone(),
children: file.this.is_some(),
};
self.rows.push(row)
}
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/// Print the table to standard output, consuming it in the process.
fn print_table(self, xattr: bool, show_children: bool) {
let mut stack = Vec::new();
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// Work out the list of column widths by finding the longest cell for
// each column, then formatting each cell in that column to be the
// width of that one.
let column_widths: Vec<usize> = range(0, self.columns.len())
.map(|n| self.rows.iter().map(|row| row.cells[n].length).max().unwrap_or(0))
.collect();
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for row in self.rows.into_iter() {
for (n, width) in column_widths.iter().enumerate() {
let padding = width - row.cells[n].length;
print!("{} ", self.columns[n].alignment().pad_string(&row.cells[n].text, padding));
}
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// A stack tracks which tree characters should be printed. It's
// necessary to maintain information about the previously-printed
// lines, as the output will change based on whether the
// *previous* entry was the last in its directory.
if show_children {
stack.resize(row.depth + 1, TreePart::Edge);
stack[row.depth] = if row.last { TreePart::Corner } else { TreePart::Edge };
for i in 1 .. row.depth + 1 {
print!("{}", GREY.paint(stack[i].ascii_art()));
}
if row.children {
stack[row.depth] = if row.last { TreePart::Blank } else { TreePart::Line };
}
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// If any tree characters have been printed, then add an extra
// space, which makes the output look much better.
if row.depth != 0 {
print!(" ");
}
}
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// Print the name without worrying about padding.
print!("{}\n", row.name);
if xattr {
let width = row.attrs.iter().map(|a| a.name().len()).max().unwrap_or(0);
for attr in row.attrs.iter() {
let name = attr.name();
println!("{}\t{}",
Alignment::Left.pad_string(name, width - name.len()),
attr.size()
)
}
}
}
}
}
#[derive(PartialEq, Debug, Clone)]
enum TreePart {
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/// Rightmost column, *not* the last in the directory.
Edge,
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/// Not the rightmost column, and the directory has not finished yet.
Line,
/// Rightmost column, and the last in the directory.
Corner,
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/// Not the rightmost column, and the directory *has* finished.
Blank,
}
impl TreePart {
fn ascii_art(&self) -> &'static str {
match *self {
TreePart::Edge => "├──",
TreePart::Line => "",
TreePart::Corner => "└──",
TreePart::Blank => " ",
}
}
}
pub struct UserLocale {
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pub time: locale::Time,
pub numeric: locale::Numeric,
}
impl UserLocale {
pub fn new() -> UserLocale {
UserLocale {
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time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()),
numeric: locale::Numeric::load_user_locale().unwrap_or_else(|_| locale::Numeric::english()),
}
}
pub fn default() -> UserLocale {
UserLocale {
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time: locale::Time::english(),
numeric: locale::Numeric::english(),
}
}
}