This makes it possible to configure when the cmake module is shown
based on the contents of a directory. This should make it possible to
be a lot more granular when configuring the module.
* refactor(directory): Introduce `logical-path` argument which allows a shell to explicitly specify both a logical and physical filesystem path
Fix `directory::module` to consume both path and logical-path (if provided). The "logical" path is preferred when rendering the "display path", while the "physical" path is used to resolve the "read only" flag. Repo- and home-directory contraction behavior is maintained, based on the logical path if it is set, or the physical path if it is not.
The custom "get_current_dir" logic has been removed entirely, and the `directory` module now relies on `context.current_dir` / `context.logical_dir` entirely.
Changes have been made to `init/starship.ps1` to work with this new flag:
- Calculate and pass "physical" and "logical" paths explicitly (as other shells do not pass `--logical-path` that they fall back to rendering the physical path)
- Moved the "powershell provider prefix" cleanup code to the PowerShell script - this code _should_ now support any kind of powershell path prefix.
* fix(powershell): Fix an issue with trailing backslashes on file paths causing command line parsing issues.
This is a bit of a footgun!
The work-around chosen is to append a trailing space when a path string ends with a backslash, and then trim any extra whitespace away in the Context constructor.
Other alternatives considered and rejected:
1. Always trim trailing backslashes as the filesystem generally doesn't need them.
2. Escape trailing backslashes with another backslash. This proved complex as PS only quotes string args when the string includes some whitespace, and other backslashes within the string apparently don't need to be escaped.
* fix(powershell): Use Invoke-Native pattern for safely invoking native executables with strings which may contain characters which need to be escaped carefully.
* fix(context): Remove superfluous argument trims
These were in place to clean up extra whitespace sometimes injected by starship.ps1::prompt, and are no longer required with the new Invoke-Native helper in place.
* refactor(directory): Clean up the semantics of `logical_dir` defaulting it to `current_dir` but overridable by the `--logical-dir` flag.
- Restore `use_logical_path` config flag.
- Always attempt to contract repo paths from the `current_dir`.
* fix(directory) :Use logical_dir for contracting the home directory
This keeps the two calls to contract_path in sync.
* fix(directory): Remove test script
* refactor(directory): Convert current_dir to canonical filesystem path when use_logical_path = false
- This requires some clean-up to remove the extended-path prefix on Windows
- The configured logical_dir is ignored entirely in this mode - we calculate a new logical_dir by cleaning up the physical_dir path for display.
- Test coverage
* fix(directory): Use AsRef style for passing Path arguments
* fix(directory): Strip the windows extended-path prefix from the display string later in the render process
* fix(docs): Update docs/config/README.md for use_logical_path
* refactor(context): Populate `current_dir` from `--path` or `std::env::current_dir`, populate `logical_dir` from `--logical-path` or the `PWD` env var
- `current_dir` is always canonicalized
- On Windows, `current_dir` will have an extended-path prefix
- `logical_dir` is now always set
- `directory::module` now just selects between `current_dir` and `logical_dir` when picking which path to render
- Test coverage
* fix(directory): Fix path comparison operations in directory to ignore differences between path prefixes
- Added PathExt extension trait which adds `normalised_equals`, `normalised_starts_with` and `without_prefix`
* fix(path): Add test coverage for PathExt on *nix
* fix(directory): Test coverage for `contract_repo_path`, `contract_path` with variations of verbatim and non-verbatim paths
* fix(directory): Update path-slash to latest
This fixes the issue with the trailing character of some Windows paths being truncated, e.g. `\\server\share` and `C:`
* fix(powershell): Improve UTF8 output handling, argument encoding
- Use `ProcessStartInfo` to launch native executable, replacing manual UTF8 output encoding handling
- If we detect we're on PWSH6+ use the new `System.Diagnostics.ProcessStartInfo.ArgumentList` parameter, otherwise manually escape the argument string
- Move `Get-Cwd` and `Invoke-Native` into the prompt function scope so that they don't leak into the user's shell scope
* fix(path): Make PathExt methods no-ops on *nix
* fix(path): Cargo fmt
* fix(powershell): Remove typo ';'. Fix variable assignment lint.
This makes it possible to configure when the python module is shown
based on the contents of a directory. This should make it possible to
be a lot more granular when configuring the module.
This includes a breaking change since we are removing the
`scan_for_pyfiles` configuration option in favour of setting the
`detect_extensions` to an empty array.
* Remove status_ prefix from status module variables
* Revert "Remove status_ prefix from status module variables"
This reverts commit f4c6e9ced3040ef2939189afe7ff8bd08d6fae78.
* docs: Remove status_ prefix from status module variables
* fix(windows): don't inherit stdin when executing commands
On Windows, inheriting stdin from starship might lead to leaking the
console reference to the command we're executing. `id.exe` supplied with
Git has been observed to disable the ENABLE_VIRTUAL_TERMINAL_PROCESSING
console flag if it inherits stdin -- leading to Windows Terminal not
processing ANSI escape sequences.
This change fixes #2254 by explicitly disabling stdin inheritance.
The fix was suggested by David Knaack.
* fix(username): don't call `id -u` on Windows
This was done to check if user is root by comparing the UID to 0. Windows
does not have a concept of UID 0 anyway, so it's pointless to call `id.exe`
(which is installed with MSYS2 or Git, for example).
* feat: add support for elvish shell
* improve doc
* elvish 0.15 is out
* fix example init
* update systax for 0.15 stable
* udpate second init example too
* remove warning from swift module
* add warning to status module docs
* prefix elvish version with v
In #1897 we replaced a 'wc -l' with a bash-native job counter, but
subsequently discovered that bash on MacOS folds '<<<' output into
a single line, preventing line counting.
A for loop works around that problem, is still bash-native, and works
on Linux as well.
While we're at it, also removed the need for command substitution and
an echo by doing the work directly on NUM_JOBS.
Fixes #2241.
I simplified the code in the git status module by moving everything from RwLock<_> to OnceCell<_>. I think this should also get rid of any remaining race conditions that remained after #1777.
We currently invoke `starship time` in a sub-shell to compute time, which is non-performant. By using $EPOCHREALTIME,
which is an inbuilt env-var in ZSH5, we can get better performance. This commit only targets ZSH5+ and maintains the
old behaviour.
* perf(zig): evaluate version lazily
* fix(zig): update format string; update tests
* refact(zig): remove redundant clone and put everything to do with version eval into match statement
* tiny optimization
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
Co-authored-by: Moritz Vetter <mv@3yourmind.com>
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>