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docs: start advanced section of go cheatsheet
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@ -6,13 +6,18 @@
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- [Hello World](#hello-world)
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- [Go CLI Commands](#go-cli-commands)
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- [Go Modules](#go-modules)
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- Syntax
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- Basic
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- [Basic Types](#basic-types)
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- [Variables](#variables)
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- [Operators](#operators)
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- [Conditional Statements](#conditional-statements)
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- [Loops](#loops)
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- [Arrays](#arrays)
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- [Functions](#functions)
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- Advanced
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- [Structs](#structs)
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- [Maps](#maps)
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- [Pointers](#pointers)
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## Hello World
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@ -143,6 +148,7 @@ var i, j, k = 1, 2, 3
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// Numeric: 0
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// Boolean: false
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// String: ""
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// Special value: nil (same as null)
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var number int // 0
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var text string // false
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@ -289,6 +295,72 @@ for {
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<hr/>
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## Arrays
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```go
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// Declaration with specified size
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var array [3]string
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array[0] = "Hello"
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array[1] = "Golang"
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array[2] = "World"
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// Declaration and Initialization
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values := [5]int{1, 2, 3, 4, 5}
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// Slices: A subarray that acts as a reference of an array
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// Determining min and max
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values[1:3] // {2, 3, 4}
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// Determining only max will use min = 0
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values[:2] // {1, 2, 3}
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// Determining only min will use max = last element
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values[3:] // {3, 4}
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// Length: number of elements that a slice contains
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len(values) // 5
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// Capacity: number of elements that a slice can contain
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values = values[:1]
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len(values) // 2
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cap(values) // 5
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// Slice literal
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slice := []bool{true, true, false}
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// make function: create a slice with length and capacity
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slice := make([]int, 5, 6) // make(type, len, cap)
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// Append new element to slice
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slice := []int{ 1, 2 }
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slice = append(slice, 3)
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slice // { 1, 2, 3 }
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slice = append(slice, 3, 2, 1)
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slice // { 1, 2, 3, 3, 2, 1 }
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// For range: iterate over a slice
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slice := string["W", "o", "w"]
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for i, value := range slice {
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i // 0, then 1, then 2
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value // "W", then "o", then "w"
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}
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// Skip index or value
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for i := range slice {
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i // 0, then 1, then 2
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}
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for _, value := range slice {
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value // "W", then "o", then "w"
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}
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```
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[Return to Summary](#summary)
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<hr/>
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## Functions
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```go
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// Functions acts as a scoped block of code
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@ -313,6 +385,10 @@ d, t := doubleAndTriple(5)
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// d = 10
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// t = 15
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// Skipping one of the returned values
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_, t := doubleAndTriple(3)
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// t = 9
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// Functions can defer commands. Defered commands are
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// runned in a stack order after the execution and
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// returning of a function
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@ -331,8 +407,136 @@ switchValuesAndDouble(2, 5)
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// a = 10
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// b = 4
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// aux = 0
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// Functions can be handled as values
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func calc(fn func(int, int) int) int {
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return fn(2, 6)
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}
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func sum(x, y int) int {
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return x + y
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}
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func mult(x, y int) int {
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return x * y
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}
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calc(sum) // 8
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calc(mult) // 12
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// Function closures: a function that returns a function
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// that remembers the original context
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func calc() func(int) int {
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value := 0
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return func(x int) int {
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value += x
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return value
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}
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}
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calculator := calc()
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calculator(3) // 3
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calculator(45) // 48
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calculator(12) // 60
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```
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[Return to Summary](#summary)
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<hr/>
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## Structs
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Structs are a way to arrange data in specific formats.
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```go
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// Declaring a struct
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type Person struct {
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Name string
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Age int
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}
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// Initializing
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person := Person{"John", 34}
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person.Name // "John"
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person.Age // 34
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person2 := Person{Age: 20}
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person2.Name // ""
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person2.Age // 20
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person3 := Person{}
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person3.Name // ""
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person3.Age // 0
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```
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[Return to Summary](#summary)
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<hr/>
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## Maps
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Maps are data structures that holds values assigneds to a key.
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```go
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// Declaring a map
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var cities map[string]string
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// Initializing
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cities = make(map[string]string)
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cities // nil
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// Insert
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cities["NY"] = "EUA"
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// Retrieve
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newYork = cities["NY"]
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newYork // "EUA"
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// Delete
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delete(cities, "NY")
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// Check if a key is setted
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value, ok := cities["NY"]
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ok // false
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value // ""
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```
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[Return to Summary](#summary)
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<hr/>
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## Pointers
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Pointers are a direct reference to a memory address that some variable or value is being stored.
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```go
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// Pointers has *T type
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var value int
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var pointer *int
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// Point to a variable memory address with &
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value = 3
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pointer = &value
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pointer // 3
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pointer = 20
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pointer // 20
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pointer += 5
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pointer // 25
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// Pointers to structs can access the attributes
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type Struct struct {
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X int
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}
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s := Struct{3}
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pointer := &s
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s.X // 3
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```
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Obs: Unlike C, Go doesn't have pointer arithmetics.
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[Return to Summary](#summary)
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<hr/>
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