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mirror of https://github.com/namibia/awesome-cheatsheets.git synced 2024-11-28 07:46:30 +00:00

docs: start advanced section of go cheatsheet

This commit is contained in:
LuanSilveiraSouza 2021-03-06 20:02:59 -03:00
parent 3775de44b5
commit 609f229542

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@ -6,13 +6,18 @@
- [Hello World](#hello-world)
- [Go CLI Commands](#go-cli-commands)
- [Go Modules](#go-modules)
- Syntax
- Basic
- [Basic Types](#basic-types)
- [Variables](#variables)
- [Operators](#operators)
- [Conditional Statements](#conditional-statements)
- [Loops](#loops)
- [Arrays](#arrays)
- [Functions](#functions)
- Advanced
- [Structs](#structs)
- [Maps](#maps)
- [Pointers](#pointers)
## Hello World
@ -143,6 +148,7 @@ var i, j, k = 1, 2, 3
// Numeric: 0
// Boolean: false
// String: ""
// Special value: nil (same as null)
var number int // 0
var text string // false
@ -289,6 +295,72 @@ for {
<hr/>
## Arrays
```go
// Declaration with specified size
var array [3]string
array[0] = "Hello"
array[1] = "Golang"
array[2] = "World"
// Declaration and Initialization
values := [5]int{1, 2, 3, 4, 5}
// Slices: A subarray that acts as a reference of an array
// Determining min and max
values[1:3] // {2, 3, 4}
// Determining only max will use min = 0
values[:2] // {1, 2, 3}
// Determining only min will use max = last element
values[3:] // {3, 4}
// Length: number of elements that a slice contains
len(values) // 5
// Capacity: number of elements that a slice can contain
values = values[:1]
len(values) // 2
cap(values) // 5
// Slice literal
slice := []bool{true, true, false}
// make function: create a slice with length and capacity
slice := make([]int, 5, 6) // make(type, len, cap)
// Append new element to slice
slice := []int{ 1, 2 }
slice = append(slice, 3)
slice // { 1, 2, 3 }
slice = append(slice, 3, 2, 1)
slice // { 1, 2, 3, 3, 2, 1 }
// For range: iterate over a slice
slice := string["W", "o", "w"]
for i, value := range slice {
i // 0, then 1, then 2
value // "W", then "o", then "w"
}
// Skip index or value
for i := range slice {
i // 0, then 1, then 2
}
for _, value := range slice {
value // "W", then "o", then "w"
}
```
[Return to Summary](#summary)
<hr/>
## Functions
```go
// Functions acts as a scoped block of code
@ -313,6 +385,10 @@ d, t := doubleAndTriple(5)
// d = 10
// t = 15
// Skipping one of the returned values
_, t := doubleAndTriple(3)
// t = 9
// Functions can defer commands. Defered commands are
// runned in a stack order after the execution and
// returning of a function
@ -331,8 +407,136 @@ switchValuesAndDouble(2, 5)
// a = 10
// b = 4
// aux = 0
// Functions can be handled as values
func calc(fn func(int, int) int) int {
return fn(2, 6)
}
func sum(x, y int) int {
return x + y
}
func mult(x, y int) int {
return x * y
}
calc(sum) // 8
calc(mult) // 12
// Function closures: a function that returns a function
// that remembers the original context
func calc() func(int) int {
value := 0
return func(x int) int {
value += x
return value
}
}
calculator := calc()
calculator(3) // 3
calculator(45) // 48
calculator(12) // 60
```
[Return to Summary](#summary)
<hr/>
## Structs
Structs are a way to arrange data in specific formats.
```go
// Declaring a struct
type Person struct {
Name string
Age int
}
// Initializing
person := Person{"John", 34}
person.Name // "John"
person.Age // 34
person2 := Person{Age: 20}
person2.Name // ""
person2.Age // 20
person3 := Person{}
person3.Name // ""
person3.Age // 0
```
[Return to Summary](#summary)
<hr/>
## Maps
Maps are data structures that holds values assigneds to a key.
```go
// Declaring a map
var cities map[string]string
// Initializing
cities = make(map[string]string)
cities // nil
// Insert
cities["NY"] = "EUA"
// Retrieve
newYork = cities["NY"]
newYork // "EUA"
// Delete
delete(cities, "NY")
// Check if a key is setted
value, ok := cities["NY"]
ok // false
value // ""
```
[Return to Summary](#summary)
<hr/>
## Pointers
Pointers are a direct reference to a memory address that some variable or value is being stored.
```go
// Pointers has *T type
var value int
var pointer *int
// Point to a variable memory address with &
value = 3
pointer = &value
pointer // 3
pointer = 20
pointer // 20
pointer += 5
pointer // 25
// Pointers to structs can access the attributes
type Struct struct {
X int
}
s := Struct{3}
pointer := &s
s.X // 3
```
Obs: Unlike C, Go doesn't have pointer arithmetics.
[Return to Summary](#summary)
<hr/>