2.7 KiB
layout | title | short |
---|---|---|
default | The Configuration File | Config File |
Lsyncd configuration files are valid Lua syntax. It is designed to be simple yet potent. While rich configuration and simplicity are not opposites by themselves, some trade-offs are inevitable. To achieve both goals as far as possible, Lsyncd configuration can be done at different layers. Lower layers add adaptability while the interface becomes more engaging.
Settings
For scripts of all layers, the settings
call can be used to alter daemon-wide configurations.
For example, the following code will instruct Lsyncd to log into /tmp/lsyncd.log
, periodically update the file /tmp/lsyncd.status
with its status and to not detach as a daemon.
{% highlight lua %} settings { logfile = "/tmp/lsyncd.log", statusFile = "/tmp/lsyncd.status", nodaemon = true, } {% endhighlight %}
Caution
If you are upgrading from 2.0.x, please notice that settings
became a function from a variable, so you MUST delete the equal sign '=' between settings
and the {
.
Valid keys for settings are:
logfile | = | FILENAME | logs into this file |
pidfile | = | FILENAME | logs PID into this file |
nodaemon | = | BOOL | does not detach |
statusFile | = | FILENAME | periodically writes a status report to this file |
statusInterval | = | NUMBER | writes the status file at shortest after this number of seconds has passed (default: 10) |
logfacility | = | STRING | syslog facility, default "user" |
logident | = | STRING | syslog identification (tag), default "lsyncd" |
insist | = | BOOL | keep running at startup although one or more targets failed due to not being reachable. |
inotifyMode | = | STRING | Specifies on inotify systems what kind of changes to listen to. Can be "Modify", "CloseWrite" (default) or "CloseWrite or Modify". |
maxProcesses | = | NUMBER | Lysncd will not spawn more than these number of processes. This adds across all sync{}s. |
Additionally some parameters can be configured, which are inherited by all Syncs (see Layer 3)
maxDelays | = | NUMBER | When this amount of delayed events is queued, actions will be spawned, even below the delay timer. |