As MergeFinalIndex and index uploads can occur concurrently, it is
necessary for MergeFinalIndex to check whether the IDs for an index were
already set before merging it. Otherwise, we'd loose the ID of an index
which is set _after_ uploading it.
There were three loops over the index in restic prune, to find
duplicates, to determine sizes (in pack.Size) and to generate packInfos.
These three are now one loop. This way, prune doesn't need to construct
a set of duplicate blobs, pack.Size doesn't need to contain special
logic for prune's use case (the onlyHdr argument) and pack.Size doesn't
need to construct a map only to have it immediately transformed into a
different map.
Some quick testing on a 160GiB local repo doesn't show running time or
memory use of restic prune --dry-run changing significantly.
... called backend/sema. I resisted the temptation to call the main
type sema.Phore. Also, semaphores are now passed by value to skip a
level of indirection when using them.
github.com/pkg/errors is no longer getting updates, because Go 1.13
went with the more flexible errors.{As,Is} function. Use those instead:
errors from pkg/errors already support the Unwrap interface used by 1.13
error handling. Also:
* check for io.EOF with a straight ==. That value should not be wrapped,
and the chunker (whose error is checked in the cases changed) does not
wrap it.
* Give custom Error methods pointer receivers, so there's no ambiguity
when type-switching since the value type will no longer implement error.
* Make restic.ErrAlreadyLocked private, and rename it to
alreadyLockedError to match the stdlib convention that error type
names end in Error.
* Same with rest.ErrIsNotExist => rest.notExistError.
* Make s3.Backend.IsAccessDenied a private function.
When given a buf that is big enough for a compressed blob but not its
decompressed contents, the copy at the end of LoadBlob would skip the
last part of the contents.
Fixes #3783.
This isn't doing anything. Channels should get cleaned up by the GC when
the last reference to them disappears, just like all other data
structures. Also inlined BufferPool.Put in Buffer.Release, its only
caller.