syncthing/vendor/github.com/chmduquesne/rollinghash/bozo32/bozo32.go

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// Package rollinghash/bozo32 is a wrong implementation of the rabinkarp
// checksum. In practice, it works very well and exhibits all the
// properties wanted from a rolling checksum, so after realising that this
// code did not implement the rabinkarp checksum as described in the
// original paper, it was renamed from rabinkarp32 to bozo32 and kept
// in this package.
package bozo32
import rollinghash "github.com/chmduquesne/rollinghash"
// The size of the checksum.
const Size = 4
// Bozo32 is a digest which satisfies the rollinghash.Hash32 interface.
type Bozo32 struct {
a uint32
aⁿ uint32
value uint32
// window is treated like a circular buffer, where the oldest element
// is indicated by d.oldest
window []byte
oldest int
}
// Reset resets the Hash to its initial state.
func (d *Bozo32) Reset() {
d.value = 0
d.aⁿ = 1
d.oldest = 0
d.window = d.window[:0]
}
func NewFromInt(a uint32) *Bozo32 {
return &Bozo32{
a: a,
value: 0,
aⁿ: 1,
window: make([]byte, 0, rollinghash.DefaultWindowCap),
oldest: 0,
}
}
func New() *Bozo32 {
return NewFromInt(65521) // largest prime fitting in 16 bits
}
// Size is 4 bytes
func (d *Bozo32) Size() int { return Size }
// BlockSize is 1 byte
func (d *Bozo32) BlockSize() int { return 1 }
// Write appends data to the rolling window and updates the digest. It
// never returns an error.
func (d *Bozo32) Write(data []byte) (int, error) {
l := len(data)
if l == 0 {
return 0, nil
}
// Re-arrange the window so that the leftmost element is at index 0
n := len(d.window)
if d.oldest != 0 {
tmp := make([]byte, d.oldest)
copy(tmp, d.window[:d.oldest])
copy(d.window, d.window[d.oldest:])
copy(d.window[n-d.oldest:], tmp)
d.oldest = 0
}
d.window = append(d.window, data...)
d.value = 0
d.aⁿ = 1
for _, c := range d.window {
d.value *= d.a
d.value += uint32(c)
d.aⁿ *= d.a
}
return len(data), nil
}
// Sum32 returns the hash as a uint32
func (d *Bozo32) Sum32() uint32 {
return d.value
}
// Sum returns the hash as byte slice
func (d *Bozo32) Sum(b []byte) []byte {
v := d.Sum32()
return append(b, byte(v>>24), byte(v>>16), byte(v>>8), byte(v))
}
// Roll updates the checksum of the window from the entering byte. You
// MUST initialize a window with Write() before calling this method.
func (d *Bozo32) Roll(c byte) {
// This check costs 10-15% performance. If we disable it, we crash
// when the window is empty. If we enable it, we are always correct
// (an empty window never changes no matter how much you roll it).
//if len(d.window) == 0 {
// return
//}
// extract the entering/leaving bytes and update the circular buffer.
enter := uint32(c)
leave := uint32(d.window[d.oldest])
d.window[d.oldest] = c
l := len(d.window)
d.oldest += 1
if d.oldest >= l {
d.oldest = 0
}
d.value = d.value*d.a + enter - leave*d.aⁿ
}