Commit Graph

10 Commits

Author SHA1 Message Date
greatroar
e2febf246e
all: Store assets as strings (#6611)
Storing assets as []byte requires every compiled-in asset to be copied
into writable memory at program startup. That currently takes up 1.6MB
per syncthing process. Strings stay in the RODATA section and should be
shared between processes running the same binary.
2020-05-07 11:47:23 +02:00
Jakob Borg
ef5ca0c218 build: Let "go generate" create assets 2018-06-26 10:29:36 +02:00
Jakob Borg
793b86e604 script: Use strings instead of byte slice literals in asset generation
It compiles literally 50 times faster and generates the same code. Also
add the little header that indicates auto generated code.
2018-06-13 23:48:50 +02:00
Jakob Borg
c51365c634 script: Use source data from environment when generating assets 2018-05-29 08:39:46 +02:00
Audrius Butkevicius
e125f8b05b gui: Enable proper asset caching (#4931) 2018-05-10 07:53:39 +02:00
Jakob Borg
5fa9237a62 script: Don't base64 encode the assets (#4874)
We did this to minimize source size and make it compile faster. Nowadays
byte slice literals compile as fast as anything, and the source isn't
checked in so it doesn't matter how big it is.

Not using base64 avoids a decode step at startup and makes the binary
about 400k smaller.
2018-04-11 22:02:14 +01:00
Jakob Borg
f7fc0c1d3e all: Update license url to https (ref #3976) 2017-02-09 08:04:16 +01:00
Jakob Borg
c0f3f06cfb lib/weakhash, script: gofmt -s 2017-02-05 18:49:57 +01:00
aviau
3cbe7d40d1 script: Remove build date in genassets.go
The build date prevented the builds from being reproducible.

Debian bug: https://bugs.debian.org/828994

GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3363
2016-06-29 18:41:33 +00:00
Jakob Borg
681306b7a1 Clean up the scripts a bit (...)
- Move the Go files into script/ instead of random places
- Rewrite check-contrib.sh into check-authors.go and check-copyright.go
- Clean up build.sh a little bit
2015-08-13 12:35:26 +02:00