This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius
I run a lot of builds. They're quite slow now:
jb@syno:~/s/g/s/syncthing $ BUILDDEBUG=1 ./build.sh
... snipped commands ...
runError: gometalinter --disable-all --deadline=60s --enable=varcheck . ./cmd/... ./lib/...
... in 13.00592726s
... build completed in 15.392265235s
That's 15 s total build time, 13 s of which is the varcheck call. The
build server is welcome to run it, but I don't want to on each build. :)
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3285
Pull issue information from Github to show both the resolved issue
subject and the commit subject. Also show reviewer, when different from
author.
* #3201: api: /rest/system/browse behaves strangely on Windows
lib/osutil: Fix globbing at root (by @AudriusButkevicius, reviewed by
@calmh)
* #3174: Ignore patterns with non-ASCII characters causes out of memory
crash
vendor: Update github.com/gobwas/glob (by @calmh)
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3228
Change made by:
- running "gvt fetch" on each of the packages mentioned in
Godeps/Godeps.json
- `rm -rf Godeps`
- tweaking the build scripts to not mention Godeps
- tweaking the build scripts to test `./lib/...`, `./cmd/...` explicitly
(to avoid testing vendor)
- tweaking the build scripts to not juggle GOPATH for Godeps and instead
set GO15VENDOREXPERIMENT.
This also results in some updated packages at the same time I bet.
Building with Go 1.3 and 1.4 still *works* but won't use our vendored
dependencies - the user needs to have the actual packages in their
GOPATH then, which they'll get with a normal "go get". Building with Go
1.6+ will get our vendored dependencies by default even when not using
our build script, which is nice.
By doing this we gain some freedom in that we can pick and choose
manually what to include in vendor, as it's not based on just dependency
analysis of our own code. This is also a risk as we might pick up
dependencies we are unaware of, as the build may work locally with those
packages present in GOPATH. On the other hand the build server will
detect this as it has no packages in it's GOPATH beyond what is included
in the repo.
Recommended tool to manage dependencies is github.com/FiloSottile/gvt.
Also fixes what I think migh thave been a bug where we did not use the
proxy for usage reports. And removes the BuildEnv field that we don't
need any more.
This reverts commit 81bc6bf34b, reversing
changes made to 7de736e8d0.
Unfortunately this tricks the upgrade system into picking the wrong
binary. We need to fix the upgrade system before merging this.
- Move the Go files into script/ instead of random places
- Rewrite check-contrib.sh into check-authors.go and check-copyright.go
- Clean up build.sh a little bit
commit d60fbce311414f3ade16c7b1f6525b1d02f01699
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Mon Jun 1 11:16:36 2015 +0200
Correct order of deb files
commit 3b2ecfcc45343701ccb98483a62f70c102a70785
Merge: f4daebb c23a601
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Mon Jun 1 11:15:06 2015 +0200
Merge github.com:syncthing/syncthing
Conflicts:
build.go
commit f4daebb8510f0b40b15e404817a7799e0c3b592c
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Tue May 26 12:58:25 2015 +0200
Add me to AUTHORS
commit 9e77f4bea01cc826132a5fbc6ca412cce5327e97
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Tue May 26 12:57:40 2015 +0200
Add systemd files to deb packate
Integers are for numbers, enabling arithmetic like subtractions and for
loops without getting shot in the foot. Unsigneds are for bitfields.
- "int" for numbers that will always be laughably smaller than four
billion, and where we don't care about the serialization format.
- "int32" for numbers that will always be laughably smaller than four
billion, and will be serialized to four bytes.
- "int64" for numbers that may approach four billion or will be
serialized to eight bytes.
- "uint32" and "uint64" for bitfields, depending on required number of
bits and serialization format. Likewise "uint8" and "uint16", although
rare in this project since they don't exist in XDR.
- "int8", "int16" and plain "uint" are almost never useful.
With this change, the build system only builds one ARM variant - ARMv5.
We call the build architecture simply "arm", as this is what
runtime.GOARCH says.