- Move the Go files into script/ instead of random places
- Rewrite check-contrib.sh into check-authors.go and check-copyright.go
- Clean up build.sh a little bit
commit d60fbce311414f3ade16c7b1f6525b1d02f01699
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Mon Jun 1 11:16:36 2015 +0200
Correct order of deb files
commit 3b2ecfcc45343701ccb98483a62f70c102a70785
Merge: f4daebb c23a601
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Mon Jun 1 11:15:06 2015 +0200
Merge github.com:syncthing/syncthing
Conflicts:
build.go
commit f4daebb8510f0b40b15e404817a7799e0c3b592c
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Tue May 26 12:58:25 2015 +0200
Add me to AUTHORS
commit 9e77f4bea01cc826132a5fbc6ca412cce5327e97
Author: Jacek Szafarkiewicz <szafar@linux.pl>
Date: Tue May 26 12:57:40 2015 +0200
Add systemd files to deb packate
Integers are for numbers, enabling arithmetic like subtractions and for
loops without getting shot in the foot. Unsigneds are for bitfields.
- "int" for numbers that will always be laughably smaller than four
billion, and where we don't care about the serialization format.
- "int32" for numbers that will always be laughably smaller than four
billion, and will be serialized to four bytes.
- "int64" for numbers that may approach four billion or will be
serialized to eight bytes.
- "uint32" and "uint64" for bitfields, depending on required number of
bits and serialization format. Likewise "uint8" and "uint16", although
rare in this project since they don't exist in XDR.
- "int8", "int16" and plain "uint" are almost never useful.
With this change, the build system only builds one ARM variant - ARMv5.
We call the build architecture simply "arm", as this is what
runtime.GOARCH says.