Jakob Borg c0a26c918a
lib/scanner, vendor: Update github.com/chmduquesne/rollinghash (fixes #5334) (#5335)
Updates the package and fixes a test that depended on the old behavior
of Write() being equivalent to Reset()+Write() which is no longer the
case. The scanner already did resets after each block write, so this is
fine.
2018-11-22 08:50:06 +01:00

142 lines
3.6 KiB
Go

// Package rollinghash/buzhash implements buzhash as described by
// https://en.wikipedia.org/wiki/Rolling_hash#Cyclic_polynomial
package buzhash64
import (
"math/rand"
"github.com/chmduquesne/rollinghash"
)
var defaultHashes [256]uint64
func init() {
defaultHashes = GenerateHashes(1)
}
// The size of the checksum.
const Size = 8
// Buzhash64 is a digest which satisfies the rollinghash.Hash64 interface.
// It implements the cyclic polynomial algorithm
// https://en.wikipedia.org/wiki/Rolling_hash#Cyclic_polynomial
type Buzhash64 struct {
sum uint64
nRotate uint
nRotateComplement uint // redundant, but pre-computed to spare an operation
// window is treated like a circular buffer, where the oldest element
// is indicated by d.oldest
window []byte
oldest int
bytehash [256]uint64
}
// Reset resets the Hash to its initial state.
func (d *Buzhash64) Reset() {
d.window = d.window[:0]
d.oldest = 0
d.sum = 0
}
// GenerateHashes generates a list of hashes to use with buzhash
func GenerateHashes(seed int64) (res [256]uint64) {
random := rand.New(rand.NewSource(seed))
used := make(map[uint64]bool)
for i, _ := range res {
x := uint64(random.Int63())
for used[x] {
x = uint64(random.Int63())
}
used[x] = true
res[i] = x
}
return res
}
// New returns a buzhash based on a list of hashes provided by a call to
// GenerateHashes, seeded with the default value 1.
func New() *Buzhash64 {
return NewFromUint64Array(defaultHashes)
}
// NewFromUint64Array returns a buzhash based on the provided table uint64 values.
func NewFromUint64Array(b [256]uint64) *Buzhash64 {
return &Buzhash64{
sum: 0,
window: make([]byte, 0, rollinghash.DefaultWindowCap),
oldest: 0,
bytehash: b,
}
}
// Size is 8 bytes
func (d *Buzhash64) Size() int { return Size }
// BlockSize is 1 byte
func (d *Buzhash64) BlockSize() int { return 1 }
// Write appends data to the rolling window and updates the digest. It
// never returns an error.
func (d *Buzhash64) Write(data []byte) (int, error) {
l := len(data)
if l == 0 {
return 0, nil
}
// Re-arrange the window so that the leftmost element is at index 0
n := len(d.window)
if d.oldest != 0 {
tmp := make([]byte, d.oldest)
copy(tmp, d.window[:d.oldest])
copy(d.window, d.window[d.oldest:])
copy(d.window[n-d.oldest:], tmp)
d.oldest = 0
}
d.window = append(d.window, data...)
d.sum = 0
for _, c := range d.window {
d.sum = d.sum<<1 | d.sum>>63
d.sum ^= d.bytehash[int(c)]
}
d.nRotate = uint(len(d.window)) % 64
d.nRotateComplement = 64 - d.nRotate
return len(data), nil
}
// Sum64 returns the hash as a uint64
func (d *Buzhash64) Sum64() uint64 {
return d.sum
}
// Sum returns the hash as a byte slice
func (d *Buzhash64) Sum(b []byte) []byte {
v := d.Sum64()
return append(b, byte(v>>56), byte(v>>48), byte(v>>40), byte(v>>32), byte(v>>24), byte(v>>16), byte(v>>8), byte(v))
}
// Roll updates the checksum of the window from the entering byte. You
// MUST initialize a window with Write() before calling this method.
func (d *Buzhash64) Roll(c byte) {
// This check costs 10-15% performance. If we disable it, we crash
// when the window is empty. If we enable it, we are always correct
// (an empty window never changes no matter how much you roll it).
//if len(d.window) == 0 {
// return
//}
// extract the entering/leaving bytes and update the circular buffer.
hn := d.bytehash[int(c)]
h0 := d.bytehash[int(d.window[d.oldest])]
d.window[d.oldest] = c
l := len(d.window)
d.oldest += 1
if d.oldest >= l {
d.oldest = 0
}
d.sum = (d.sum<<1 | d.sum>>63) ^ (h0<<d.nRotate | h0>>d.nRotateComplement) ^ hn
}