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2c8b627008
Integers are for numbers, enabling arithmetic like subtractions and for loops without getting shot in the foot. Unsigneds are for bitfields. - "int" for numbers that will always be laughably smaller than four billion, and where we don't care about the serialization format. - "int32" for numbers that will always be laughably smaller than four billion, and will be serialized to four bytes. - "int64" for numbers that may approach four billion or will be serialized to eight bytes. - "uint32" and "uint64" for bitfields, depending on required number of bits and serialization format. Likewise "uint8" and "uint16", although rare in this project since they don't exist in XDR. - "int8", "int16" and plain "uint" are almost never useful.
34 lines
1001 B
Go
34 lines
1001 B
Go
// Copyright (C) 2014 The Syncthing Authors.
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//
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// This program is free software: you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by the Free
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// Software Foundation, either version 3 of the License, or (at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// You should have received a copy of the GNU General Public License along
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// with this program. If not, see <http://www.gnu.org/licenses/>.
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package lamport
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import "testing"
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var inputs = []int64{0, 42, 2, 3, 4, 8, 9, 33, 44, 112, 100}
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func TestClock(t *testing.T) {
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c := Clock{}
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var prev int64
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for _, input := range inputs {
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cur := c.Tick(input)
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if cur <= prev || cur <= input {
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t.Error("Clock moving backwards")
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}
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prev = cur
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}
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}
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