* lib/connections: Cache isLAN decision for later external access.
The check whether a remote device's address is on a local network
currently happens when handling the Hello message, to configure the
limiters. Save the result to the ConnectionInfo and pass it out as
part of the model's ConnectionInfo struct in ConnectionStats().
* gui: Use provided connection attribute to distinguish LAN / WAN.
Replace the dumb IP address check which didn't catch common cases and
actually could contradict what the backend decided. That could have
been confusing if the GUI says WAN, but the limiter is not actually
applied because the backend thinks it's a LAN.
Add strings for QUIC and relay connections to also differentiate
between LAN and WAN.
* gui: Redefine reception level icons for all connection types.
Move the mapping to the JS code, as it is much easier to handle
multiple switch cases by fall-through there.
QUIC is regarded no less than TCP anymore. LAN and WAN make the
difference between levels 4 / 3 and 2 / 1:
{TCP,QUIC} LAN --> {TCP,QUIC} WAN --> Relay LAN --> Relay WAN -->
Disconnected.
This truncates times meant for API consumption to second precision,
where fractions won't typically matter or add any value. Exception to
this is timestamps on logs and events, and of course I'm not touching
things like file metadata.
I'm not 100% certain this is an exhaustive change, but it's the things I
found by grepping and following the breadcrumbs from lib/api...
I also considered general-but-ugly solutions, like having the API
serializer itself do reflection magic or even regexps on returned
objects, but decided against it because aurgh...
This adds two new configuration options:
// The number of connections at which we stop trying to connect to more
// devices, zero meaning no limit. Does not affect incoming connections.
ConnectionLimitEnough int
// The maximum number of connections which we will allow in total, zero
// meaning no limit. Affects incoming connections and prevents
// attempting outgoing connections.
ConnectionLimitMax int
These can be used to limit the number of concurrent connections in
various ways.
This adds a statistic to track the last connection duration per device.
It isn't used for much in this PR, but it's available for #7223 to use
in deciding how to order device connection attempts (deprioritizing
devices that just dropped our connection the last time).
* lib/api, lib/connections, gui: Show connection error for disconnected devices (fixes#3345)
This adds functionality in the connetions service to track the last
error per address. That is in turn exposed in the /rest/system/status
API method, as that is also where we already show the listener status
from the connection service.
The GUI uses this info where it lists addresses, showing errors (if any)
in red underneath each address.
I also slightly refactored the existing status method on the connection
service to have a better name and return typed information.
* ok
* review
* formatting
* review
* lib/tlsutil: Enable TLS 1.3 when available, on test builds (fixes#5065)
This enables TLS 1.3 negotiation on Go 1.12 by setting the GODEBUG
variable. For now, this just gets enabled on test versions (those with a
dash in the version number).
Users wishing to enable this on production builds can set GODEBUG
manually.
The string representation of connections now includes the TLS version
and cipher suite. This becomes part of the log output on connections.
That is, when talking to an old client:
Established secure connection .../TLS1.2-TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256
and now potentially:
Established secure connection .../TLS1.3-TLS_AES_128_GCM_SHA256
(The cipher suite was there previously in the log output, but not the
TLS version.)
I also added this info as a new Crypto() method on the connection, and
propagate this out to the API and GUI, where it can be seen in the
connection address hover (although with bad word wrapping sometimes).
* wip
* wip
This avoids waiting until next ping and timeout until the connection is actually
closed both by notifying the peer of the disconnect and by immediately closing
the local end of the connection after that. As a nice side effect, info level
logging about dropped connections now have the actual reason in it, not a generic
timeout error which looks like a real problem with the connection.
This should address issue as described in https://forum.syncthing.net/t/stun-nig-party-with-paused-devices/10942/13
Essentially the model and the connection service goes out of sync in terms of thinking if we are connected or not.
Resort to model as being the ultimate source of truth.
I can't immediately pin down how this happens, yet some ideas.
ConfigSaved happens in separate routine, so it's possbile that we have some sort of device removed yet connection comes in parallel kind of thing.
However, in this case the connection exists in the model, and does not exist in the connection service and the only way for the connection to be removed
in the connection service is device removal from the config.
Given the subject, this might also be related to the device being paused.
Also, adds more info to the logs
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4533
Well Tested(TM)
Introduces a potential issue where we always pick some connectable but dodgy connection that breaks
soon after the TLS handshake.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/4489
So there were some issues here. The main problem was that
model.Close(deviceID) was overloaded to mean "the connection was closed
by the protocol layer" and "i want to close this connection". That meant
it could get called twice - once *to* close the connection and then once
more when the connection *was* closed.
After this refactor there is instead a Closed(conn) method that is the
callback. I didn't need to change the parameter in the end, but I think
it's clearer what it means when it takes the connection that was closed
instead of a device ID. To close a connection, the new close(deviceID)
method is used instead, which only closes the underlying connection and
leaves the cleanup to the Closed() callback.
I also changed how we do connection switching. Instead of the connection
service calling close and then adding the connection, it just adds the
new connection. The model knows that it already has a connection and
makes sure to close and clean out that one before adding the new
connection.
To make sure to sequence this properly I added a new map of channels
that get created on connection add and closed by Closed(), so that
AddConnection() can do the close and wait for the cleanup to happen
before proceeding.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3490
This changes the BEP protocol to use protocol buffer serialization
instead of XDR, and therefore also the database format. The local
discovery protocol is also updated to be protocol buffer format.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3276
LGTM: AudriusButkevicius
This is in preparation for future changes, but also improves the
handling when talking to pre-v0.13 clients. It breaks out the Hello
message and magic from the rest of the protocol implementation, with the
intention that this small part of the protocol will survive future
changes.
To enable this, and future testing, the new ExchangeHello function takes
an interface that can be implemented by future Hello versions and
returns a version indendent result type. It correctly detects pre-v0.13
protocols and returns a "too old" error message which gets logged to the
user at warning level:
[I6KAH] 09:21:36 WARNING: Connecting to [...]:
the remote device speaks an older version of the protocol (v0.12) not
compatible with this version
Conversely, something entirely unknown will generate:
[I6KAH] 09:40:27 WARNING: Connecting to [...]:
the remote device speaks an unknown (newer?) version of the protocol
The intention is that in future iterations the Hello exchange will
succeed on at least one side and ExchangeHello will return the actual
data from the Hello together with ErrTooOld and an even more precise
message can be generated.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3289
Just an optimization. Required exposing the priority from the factory,
so made that an interface with an extra method instead of just a func
type.
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/3071
1. Removes separate relay lists and relay clients/services, just makes it a listen address
2. Easier plugging-in of other transports
3. Allows "hot" disabling and enabling NAT services
4. Allows "hot" listen address changes
5. Changes listen address list with a preferable "default" value just like for discovery
6. Debounces global discovery announcements as external addresses change (which it might alot upon starting)
7. Stops this whole "pick other peers relay by latency". This information is no longer available,
but I don't think it matters as most of the time other peer only has one relay.
8. Rename ListenAddress to ListenAddresses, as well as in javascript land.
9. Stop serializing deprecated values to JSON
GitHub-Pull-Request: https://github.com/syncthing/syncthing/pull/2982