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conky/src/colours.cc

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/*
*
* Conky, a system monitor, based on torsmo
*
* Any original torsmo code is licensed under the BSD license
*
* All code written since the fork of torsmo is licensed under the GPL
*
* Please see COPYING for details
*
* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
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* Copyright (c) 2005-2021 Brenden Matthews, Philip Kovacs, et. al.
* (see AUTHORS)
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "conky.h"
#include "logging.h"
#ifdef BUILD_X11
#include "x11.h"
#endif
/* precalculated: 31/255, and 63/255 */
#define CONST_8_TO_5_BITS 0.12156862745098
#define CONST_8_TO_6_BITS 0.247058823529412
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short colour_depth = 0;
long redmask, greenmask, bluemask;
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void set_up_gradient() {
#ifdef BUILD_X11
if (out_to_x.get(*state)) {
colour_depth = DisplayPlanes(display, screen);
} else
#endif /* BUILD_X11 */
{
colour_depth = 16;
}
if (colour_depth != 24 && colour_depth != 16) {
NORM_ERR(
"using non-standard colour depth, gradients may look like a "
"lolly-pop");
}
redmask = 0;
greenmask = 0;
bluemask = 0;
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for (int i = (colour_depth / 3) - 1; i >= 0; i--) {
redmask |= 1 << i;
greenmask |= 1 << i;
bluemask |= 1 << i;
}
if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); }
redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
greenmask = greenmask << (colour_depth / 3);
}
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/* adjust colour values depending on colour depth */
unsigned int adjust_colours(unsigned int colour) {
double r, g, b;
if (colour_depth == 0) { set_up_gradient(); }
if (colour_depth == 16) {
r = (colour & 0xff0000) >> 16;
g = (colour & 0xff00) >> 8;
b = colour & 0xff;
colour = static_cast<int>(r * CONST_8_TO_5_BITS) << 11;
colour |= static_cast<int>(g * CONST_8_TO_6_BITS) << 5;
colour |= static_cast<int>(b * CONST_8_TO_5_BITS);
}
return colour;
}
#ifdef BUILD_X11
long get_x11_color(const char *name) {
XColor color;
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color.pixel = 0;
if (XParseColor(display, DefaultColormap(display, screen), name, &color) ==
0) {
/* lets check if it's a hex colour with the # missing in front
* if yes, then do something about it */
char newname[DEFAULT_TEXT_BUFFER_SIZE];
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newname[0] = '#';
strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
/* now lets try again */
if (XParseColor(display, DefaultColormap(display, screen), &newname[0],
&color) == 0) {
NORM_ERR("can't parse X color '%s'", name);
return 0xFF00FF;
}
}
if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) {
NORM_ERR("can't allocate X color '%s'", name);
}
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return static_cast<long>(color.pixel);
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}
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long get_x11_color(const std::string &colour) {
return get_x11_color(colour.c_str());
}
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#endif