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conky/src/colours.cc

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/*
*
* Conky, a system monitor, based on torsmo
*
* Any original torsmo code is licensed under the BSD license
*
* All code written since the fork of torsmo is licensed under the GPL
*
* Please see COPYING for details
*
* Copyright (c) 2004, Hannu Saransaari and Lauri Hakkarainen
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* Copyright (c) 2005-2021 Brenden Matthews, Philip Kovacs, et. al.
* (see AUTHORS)
* All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "conky.h"
#include "gui.h"
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#include "logging.h"
#ifdef BUILD_X11
#include "x11.h"
#endif /*BUILD_X11*/
#ifdef BUILD_WAYLAND
#include "x11-color.h"
#endif /*BUILD_WAYLAND*/
/* precalculated: 31/255, and 63/255 */
#define CONST_8_TO_5_BITS 0.12156862745098
#define CONST_8_TO_6_BITS 0.247058823529412
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short colour_depth = 0;
long redmask, greenmask, bluemask;
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void set_up_gradient() {
#ifdef BUILD_X11
if (out_to_x.get(*state)) {
colour_depth = DisplayPlanes(display, screen);
} else
#endif /* BUILD_X11 */
{
colour_depth = 16;
}
if (colour_depth != 24 && colour_depth != 16) {
NORM_ERR(
"using non-standard colour depth, gradients may look like a "
"lolly-pop");
}
redmask = 0;
greenmask = 0;
bluemask = 0;
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for (int i = (colour_depth / 3) - 1; i >= 0; i--) {
redmask |= 1 << i;
greenmask |= 1 << i;
bluemask |= 1 << i;
}
if (colour_depth % 3 == 1) { greenmask |= 1 << (colour_depth / 3); }
redmask = redmask << (2 * colour_depth / 3 + colour_depth % 3);
greenmask = greenmask << (colour_depth / 3);
}
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/* adjust colour values depending on colour depth */
unsigned int adjust_colours(unsigned int colour) {
double r, g, b;
if (colour_depth == 0) { set_up_gradient(); }
if (colour_depth == 16) {
r = (colour & 0xff0000) >> 16;
g = (colour & 0xff00) >> 8;
b = colour & 0xff;
colour = static_cast<int>(r * CONST_8_TO_5_BITS) << 11;
colour |= static_cast<int>(g * CONST_8_TO_6_BITS) << 5;
colour |= static_cast<int>(b * CONST_8_TO_5_BITS);
}
return colour;
}
#ifdef BUILD_GUI
#ifdef BUILD_WAYLAND
static int hex_nibble_value(char c) {
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if (c >= '0' && c <= '9') {
return c - '0';
} else if (c >= 'a' && c <= 'f') {
return c - 'a' + 10;
} else if (c >= 'A' && c <= 'F') {
return c - 'A' + 10;
}
return -1;
}
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long manually_get_x11_color(const char *name) {
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unsigned short r, g, b;
size_t len = strlen(name);
if (OsLookupColor(-1, name, len, &r, &g, &b)) {
return 0xff000000 | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff);
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}
if (name[0] == '#') {
name++;
len--;
}
if (len == 6 || len == 8) {
bool skip_alpha = (len == 6);
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unsigned char argb[4] = {0xff, 0, 0, 0};
for (size_t i = 0; i + 1 < len; i += 2) {
int nib1 = hex_nibble_value(name[i]);
int nib2 = hex_nibble_value(name[i + 1]);
if (nib1 < 0 || nib2 < 0) { goto err; }
int val = (nib1 << 4) + nib2;
argb[skip_alpha + i / 2] = val;
}
long out = (argb[0] << 24) | (argb[1] << 16) | (argb[2] << 8) | argb[3];
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return out;
}
err:
NORM_ERR("can't parse X color '%s' (%d)", name, len);
return 0xFF00FF;
}
#endif /* BUILD_WAYLAND */
long get_x11_color(const char *name) {
#ifdef BUILD_X11
#ifdef BUILD_WAYLAND
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if (!display) { return manually_get_x11_color(name); }
#endif /*BUILD_WAYLAND*/
assert(display != nullptr);
XColor color;
color.pixel = 0;
if (XParseColor(display, DefaultColormap(display, screen), name, &color) ==
0) {
/* lets check if it's a hex colour with the # missing in front
* if yes, then do something about it */
char newname[DEFAULT_TEXT_BUFFER_SIZE];
newname[0] = '#';
strncpy(&newname[1], name, DEFAULT_TEXT_BUFFER_SIZE - 1);
/* now lets try again */
if (XParseColor(display, DefaultColormap(display, screen), &newname[0],
&color) == 0) {
NORM_ERR("can't parse X color '%s'", name);
return 0xFF00FF;
}
}
if (XAllocColor(display, DefaultColormap(display, screen), &color) == 0) {
NORM_ERR("can't allocate X color '%s'", name);
}
return static_cast<long>(color.pixel);
#endif /*BUILD_X11*/
#ifdef BUILD_WAYLAND
return manually_get_x11_color(name);
#endif /*BUILD_WAYLAND*/
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}
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long get_x11_color(const std::string &colour) {
return get_x11_color(colour.c_str());
}
#endif /*BUILD_GUI*/